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In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in...
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.
Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
Stealth-based gameplay, with parkour-inspired platforming elements.
You are no fighter - if you want to survive the horrors of the asylum, your only chance is to run... or hide.
Outlast’s setting and characters are inspired by real asylums and cases of criminal insanity.
It's important to condition yourself for horror. Once you set your mindset the fun begins. No other horror experience I've ever had was quite like this one. It's really scary and I like how it's like riding a wave - It's scary, then not so much, so you let your guard down, and then something scares the s**t out of you and you find yourself running in hysteria. This happens a few times througout the story. It's not just jumpscares, the story and atmosphere suck you in a world of helplessness, desperation and fear.
It it somewhat short though. I finished it in two sessions, less than 5 hours overall, but I think it's impact would have been lessened in a longer runtime.
The primary emotion that Outlast evokes is not horror, but aggravation. Its terrible gameplay utterly ruins the game.
In fact, ‘gameplay’ is not an accurate term, because Outlast doesn’t really have any. Instead, the player *must* move in exactly the right spots where the devs want him/her to go, at very precise moments, or die. The player has no freedom to do anything other than follow one exact path – with surgical precision.
Of course, the player has no idea where the one & only ‘correct’ path is, nor how to access it. Consequently, while searching for it, the player will be killed repeatedly. The only way to learn the ‘right’ way to go is through trial & error: by dying, then reloading the same section dozens – or hundreds – of more times.
One could also watch youtube videos of people beating each section, but that destroys the purpose of playing the game.
In any case, the horror atmosphere of Outlast is absolutely obliterated by this unavoidable mechanic of “die repeatedly and then reload the same section endlessly.” How are you going to be scared as a result of seeing the same enemy kill you in the same way for the 57th time in a row? You are not going to be scared – just aggravated.
These things happen because Outlast is entirely pre-scripted and “on the rails” to the maximum possible extreme. Unless the player moves in the exact right places at the exact right times, then the next pre-scripted events fail to trigger, thus the player cannot progress.
The aforementioned problems are compounded by the devs’ abysmal decision not to let the player save the game. Outlast uses a “Checkpoint” system that saves *only at* pre-determined places. This means that if you’ve died to the same enemy 73 times in a row, and then reload for the 74th time, and finally make it 95% of the way to the next Checkpoint before you die again, then all of that progress is erased. When you reload for the 75th time, you will be back to ground zero of that section.
This one had me running around screaming like a sissy and laughing my head off like a loon. These type of games tend to be a one shot deal. Once I knew how things play out it is way less impactive on a second run, but the first run oh boy was it so exhilarating. The Outlast: Whistleblower DLC really ups the ante and improves on the base to be even more gross out scary.
The most overrated horror game I ever played. From "hide and seek" subgenre, even Clock Tower (1993, SNES game) was much, much scarier than Outlast - random, trial and error running simulator with stupid Quake II-looking enemies. Better go to the basement with your camera, it is more frightening and for free. If this is how modern horror game looks like, please take me back to 90s/2000s when Silent Hill (1-3), Fatal Frame (1-4), Forbidden Siren (1-2) appeared and were appreciated - it's not nostalgia, some of them I finished recently for the first time. If you want to play FPP horror, take any Frictional Games title like Amnesia, SOMA or Penumbra, Condemned is also not bad. From 2019 Resident Evil 2 Remake is pretty good. Outlast is maybe scary for children and people who never play any good horror videogame (no, Dead Space and F.E.A.R are not horror games - they're just action shooters).
Works perfect on Fedora. To install download the .sh and open a terminal once it finishes. Cd to where the file is located and type sudo chmod 777 filename to change the permissions of the .sh file so you can install. To install type ./filename and it should go straight thru.
HIS GAME THO. Everyone says its scary, everyone also says Paranormal Activity is scary. I watch and play lots of horror and scary to me is like spooky or eerie. This game actually scares me without being basic, the setting and sound visuals as well are all so good. Took a break to write this review really. Got me quaking in my boots.
TLDR, works on Linux, great horror game. Play with headphones on for a truly immersive experience