Old-school "throw you in, and hope you float" 3rd-person adventure.
Expect to spend a lot of time being lost in OUTCAST -- not necessarily with the controls or on getting around (which are adequately explained in a tutorial at the start of the game), but with what and where to go to next. There's a happy medium between "WTF do I do next?" and "Look a shiny quest arrow!" and OUTCAST doesn't quite find it. Much of what you must do in order to proceed can be gleaned through conversing with NPCs, but there's a LOT of exposition in OUTCAST and sometimes the NPCs feel more like triangulation devices than characters.
Anyway, that being said, there's a lot to be said about OUTCAST being a good game. It sprawls, for one thing, so folks looking to satisfy their wanderlust will enjoy it. And, as stated before, the game doesn't hold your hand for just about anything, so players who like spending lots and lots of time figuring things out on their own, playing with the world, will also enjoy it. And the exposition. If you're a text-adventure nerd you will get all breathless and puffy with delight at the walls of text that you can plow through to learn about OUTCAST's world, characters, society, history, religion, and why Blartto over by the straw pile is...
Other stuff to consider:
- The action portion of the gameplay: OK, nothing special. 3rd-person shooty kind of stuff. The gun you start out with is a real peashooter, natch.
- Graphics. Well. This is a voxel-based engine, similar to old Novalogic tiles. Back in the day, voxels were the best way to render detailed terrain. Problem is that voxel engines can't be hardware accelerated, so it was all CPU load. Back when this game first came out, CPUs couldn't push res past 512x384, so that's what you're stuck with now, as well, in the era of gigaflop multicore CPUs. There's 3rd party hacks out there to buff this up to 640x480, but they're...problematic. You end up with a limited letterbox res, clunky animations, clunky models, and Minecraft textures. But not altogether bad.
- Story and other non-shooty stuff: vast. Detailed. Wordy. I'm not a pure twitch gamer, but the days where I could plow through pages of side story are long buried along with my Amiga. Some folks will love the heavy world-building, and this game. Others won't.
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