just started my second time through, the gameplay is fantastic. how your units are used give them stat altering traits and you get a little attached to them.
other than that the whole aesthetic and tone is excellent. the story is based on a cool premise too
This game was clearly created by amateurs with an interesting idea to it, but implemented poorly. The concept was the only thing that kept me playing through all the annoying issues with the game. I took notes while playing so I'll just put in what I ran across while playing. Descriptions of abilities don't match what they do. Popups with text when there are voicelines/subtitles happening for something else at the same time. When following the tutorial and creating a daughter, it won't let me see what the previous daughters were, so I don't know what to pick. And afterwards it won't even let me look and forces me to continue with the tutorial and pick attack. There are multiple ingame currency types that either don't have a name, or you can't readily see what it is. It is annoying to have currencies labeled only by some image and not a name. Terrible UX clearly designed for console first, you often have to hit keys instead of being able to mouse click something. When I try to select different characters to see how far they can move and figure out what spot to move to, it jumps drasticly when I click on someone else and makes me lose track of what square I wanted to move to. 70% of the time trying to select the character whose turn it is after doing this to try to move them, it just refuses to let me place the movement order, and if I want to click something to double check, it cancels the pending movement order. And just now after clicking 20 times to try to get it to move, it didn't do the pending movement placement, but just went ahead and executed the move. After adding new skills and memories to the daughters in the inner void then backing out, the game lied to me and told me I could give them a new ability in the inner void. Everything is a synonym for the word memory so I have no idea what any of these things are. Randomly can't use abilties for no explained reason. Theres more but apparently this space is very limited in how much I can type.
Long wait ended. Looking for something new in the turn-based tactical genre.
Tried Wildermyth and Fell Seal, get bored after 3 n' 10, felt like same game/story again.
Again I'm seduced by the kind of hardcore rogue-like trend, and art direction.
The storytelling not getting in the way of playing. You can read stuff if you want...
The atmosphere is consistent. Voices, animations, darkness (The first time you realize there is a trench and you can't move across... or can't you ?)
Damned fun. Gameplay mechanics are well balanced, minimalist but rich.
Not so hard. "You can't stop progress." Learning curve really rewarding.
(The easy mode, where units are healed each new day, let you chill, test, discover, train...)
There are 2 sides of the game :
1/ Turn-base combats
- burstable initiative timeline pressure
- action/movement points and HP cost triggered skills
- specialized units with combo capabilities.
- really great original enemies coming in spawning waves (1 you know when; 2 you know where; 3 you know when they will move; 4 you better kill 'em fast and clean before THEY do it ...slow and ...ugly)
2/ In-between management phase
- assigning skills and buffs
- recruiting, sacrificing (for heal and boosts)
- assigning rested daughters to the next mission
So much time in this void to manage Daughters.
The thing is you get attached and you end up with too many to level.
I can't wait for them to die for good, just so I can resurrect the dearests in next run.
AI is sometimes dumb, sometimes brutal.
As you replay maps you get a knowledge of the terrain, enemies change.
When you get accustomed to mobs and starting to feel comfy new ones and upgraded versions appear... some familiar, too familiar in a good creepy way...
Few different units type, still each is unique (apart the lost soul ?). The randomly situational generated traits, plus the skill choices and applied boosts do some magic.
Addictive but casual playing compatible. It is a modern game (2020) !