I did not event play the game.
Soon after I bought it a patch was released on steam.
2 Weeks later the patch was still not uploaded on Gog -> I refunded.
The dev/publishers completely ignored the question both on steam forum and their discord.
I want to play the game so I will certainly by it later when I'm confident it is completed (that will certainly not be within 1 year or 2).
As someone who played loads of turn based tactics games like X-COM 2 , Mutant Year Zero, Darkest Dungeon, Into The Breach, Battletech and Invisible Inc of which the game takes some of its inspiration from, overall not a bad game. But its not meant for anyone because its also a roguelike game meaning death is inevitable yes you will die regardless how good of a decision maker you are if you played roguelikes before you know it's part of the difficulty, I saw reviews where people were complaining about originally you couldn't heal your characters unless you sacrifice one of them I see how the devs responded to that by introducing Dream mode but you can always resurrect your fallen troops doing some missions although I recommend trying nightmare first. The game can be repetitive but thats why you have seeds I am sure some of them online they dictate how difficult the game will be for you from start to finish. As far as the story goes it's alright, it's gritty and gloomy as its gets but thats part of games vibe I mean it is a gothic-themed game you wouldn't expect a clown to pop out screen do tricks would you. Furthermore the art is great regardless its all red, black, and white, the combat is deep enough for you to be entertained for hours as there are a lot of traits to be found and things to be unlocked as you level up. The maps and enemy variety is somehwhat limited but theres a lot of ground for experimentation just play around with abilities and skills also you will still retain some of the stuff you lost in your last run. As I said before death is encouraged in this game as you learn to be better the next time you play so theres replay value in that. Overall Othercide is a beautiful chess piece you can give it a try and getting on GOG you will have more than enough time to know whether its worth it for you or not.
The presentation is fantastic, but the game is lacking depth.
Every battle feels the same.
Your daughters are lacking abilities to chose from. There are even some abilities that only might help you a bit (or not), but will damage the executing daughter forever - whats the fun in that? These abilities aren't really options, imho. So, you are like playing only with Moving, Attack, Alternate Attack or Escape mechanic and then the self damage. That's it.
There are only like 3-4 different enemy types. Are there more later?
Bosses are always blatantly overpowered and going to make you lose all your progress and force you to redo everything again and again. Boooooring, seriously. I am playing games to have fun, not to feel stuck in my place.
Can you actually advance past the bosses?? It's been a while since I played before today but it seems I am still at boss 1 or 2 and I am not interested to play the boring, repetetive last 20 battles again. Thats why I stopped playing back then and is going to make me uninstall this software today and to write this bad review about it.
In the game is no real way to advance or to evolve except grinding your way through all the suffering from the losses and then leave you to count what you might still have in the end. ... With a tear in your eye.
Meh. Sorry. - It's a cool looking game but there isn't much more to it. Except pain and suffering.
I wanna give the game this though: with depth as like XCOM1+2 or Invisible Inc. and a bit more color, enemy type and level variation, this game could be a smash hit. Theres this glimpse on the horizon, you can easily imagine that.
Looking at the screenshots, the trailers, and even at actual gameplay footage left me worried that this game was nothing but visuals. But nothing could be further from the truth.
Othercide is a turn based roguelite squad management game. Meaning you manage a squad and lead them against inceasingly overwhelming odds. In roguelite style your daughters will die, and you'll eventually lose the campaign. Progress then is partially carried over into the next campaign, giving you a head start on your next attempt.
The tactical map is reminiscent of other turn based squad games, with the addition of a timeline system that many skills can manipulate. Compared to XCOM, there's a greater focus on melee combat. Random chance is downplayed. Even for high dodge enemies I don't think I've ever missed the same enemy more than once. Occasional crits or high damage rolls are nice, but won't stave off the inevitable.
Health is a limited and spendable resource in Othercide. Units don't normally heal on their own. They can be healed or revived through various other means. Healing involves sacrifices and poses interesting strategic choices, while your most powerful abilities cost health and pose a similar choice at a tactical level.
The daughter types feel and play very different, each with their style of fighting and influencing the tide of battle. The enemies are creative, varied and disturbing. Death, disease, sacrifice and loss permeate the setting in ways that aren't merely superficial. Daughters die all the time, and sometimes on purpose.
Cons. I don't think I can name many. I've had one or two crashes, but overall my experience has been stable. The timeline and the visual indicators for enemy attacks bug out sometimes. Nothing major. Campaign is quite long, but I'm not sure there's a lot of replay value.
Overall, highly recommended. Not just a pretty face, this is an underrated gem, there's real depth here!