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Opus Magnum

已在库内

4.6/5

( 48 Reviews )

4.6

48 Reviews

中文(简体), English & 4 更多
19.9919.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
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Opus Magnum
介绍
“可以毫不夸张地说,没有炼金术工程,就没有文明的存在。” 安纳泰俄斯·巴亚被誉为是他那个时代最有前途的炼金术士,而他刚刚接任成为了范塔森家族的首席炼金术士,那是城里历史最悠久,家境最富裕的古老家族。可是家族富丽堂皇的门面背后隐藏着危险,而炼金术并不是万能的。 《Opus Magnum》是由曾经开发《SpaceChem》、《Infinifactory》、《TIS-100》和《SHENZHEN I/O》的Zachtronics制作的最新开放式解谜游戏。玩家需要掌握嬗变引擎(炼金术工程中最先进的工具)符合自然规则的复杂机制,并利用它来制作关键的药物、珍贵的宝石和致命的武器等等。 设计机器——玩...
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用户评论

4.6/5

( 48 Reviews )

4.6

48 Reviews

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产品详细信息
2017, Zachtronics, ...
系统要求
Windows 7 / 8 / 10, 2.0 GHz, 4 GB RAM, 1366 x 768, Version 10, 600 MB available space...
Time to beat
15 hMain
26 h Main + Sides
42 h Completionist
21.5 h All Styles
介绍
“可以毫不夸张地说,没有炼金术工程,就没有文明的存在。”

安纳泰俄斯·巴亚被誉为是他那个时代最有前途的炼金术士,而他刚刚接任成为了范塔森家族的首席炼金术士,那是城里历史最悠久,家境最富裕的古老家族。可是家族富丽堂皇的门面背后隐藏着危险,而炼金术并不是万能的。

《Opus Magnum》是由曾经开发《SpaceChem》、《Infinifactory》、《TIS-100》和《SHENZHEN I/O》的Zachtronics制作的最新开放式解谜游戏。玩家需要掌握嬗变引擎(炼金术工程中最先进的工具)符合自然规则的复杂机制,并利用它来制作关键的药物、珍贵的宝石和致命的武器等等。

设计机器——玩家使用可编程的机械臂、可自定义的轨道以及更神秘的设备,如范贝罗之轮和泛灵之符,来设计和建造进行炼金过程的机器。

开放式的难题——和您的好友与全球的玩家比比看谁能设计出最简单、便捷、明了的解谜方法。将您的巧妙设计以GIF动图的格式导出,向他们炫耀吧。


丰富的故事情节——围绕着城里的几大古老家族,阴谋诡计在一幕幕上演。炼金术士们拥有着可以创造科学已知的几乎一切东西的能力,他们因而非常受欢迎,也非常危险。

纸牌小游戏——炼金术工程讲求的是认真和专注。玩几局西格玛花园来放松一下吧,这是一款基于炼金术的原创纸牌游戏。每一局游戏都是可以赢的,但不是每一局您都赢得了……
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
15 hMain
26 h Main + Sides
42 h Completionist
21.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2017-12-07T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
432 MB
链接:

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用户评论

Posted on: October 28, 2018

Sarxis

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游戏: 266 评论: 52

Filling a void I didn't know I had

Having finished playing games like Fortresscraft and Factorio, but not being in the mood for puzzle games anymore, I had passed on Opus Magnum for a while now. But it being on sale piqued my interest. So I went ahead and purchased the game, being slightly wary of the 'puzzliness' I may encounter. Fortunately, the solutions you create can be inefficient monstrosities if you so choose, or you can make a concerted effort to streamline your machines. This takes the pressure off of the more casual mind that may not be interested in burning up brain cells just to make the perfect mechanism. Enjoying the game very much! Graphics are nicely done also.


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Posted on: March 21, 2020

marins

验证所有者

游戏: 100 评论: 4

Great game

Fun story. great puzzles. Getting to the solutions interesting and its very satisfying to see the final result. I also think the UI looks very stylish. Its a pretty game. Highly recommend, especially like story with your puzzle games.


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Posted on: July 16, 2018

KnaightB

游戏: 189 评论: 1

Another Niche Masterpiece

To those familiar with Zachtronics, this is essentially exactly what is expected - another excellently crafted design based puzzle game, prettier and more polished than the last. It's fairly approachable and not hugely difficult to just complete (at least for the sort of people who get familiar with Zachtronics games), while having a lot of depth and difficulty in competitive optimization. I'll admit a glaring soft spot for both alchemy and the entire concept of alchemical engineering, which added to the appeal. There's also the surprise bonus of Sigmar's Garden, the marble solitaire game none of us knew we needed. For those unfamiliar with Zachtronics, the genius here is in the entire concept of the design puzzle game with excellent components. It's pretty in motion, sure, but the core gameplay loop of being given a problem to automate, a set of tools and rules, and complete information on how everything works, then breaking it down and building a solution yourself to fit is what drives the game. This is particularly true when something goes wrong, and you get in a loop of frustration and epiphany as you find and solve your own errors. Beyond that there's also a surprisingly strong narrative side. The key characters are interesting, their interactions fun, their stories interesting. There's a subtle sense of humor about the game, punctuated with occasional wry hilarity. There's a coherent setting humming quietly in the background, and a good one at that.


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Posted on: July 31, 2022

Silverwings

验证所有者

游戏: 94 评论: 1

Excellent mechanics, great presentation

This is less of a strict "puzzle" game, more of a game about mechanisms and experimentation. Tightly designed, elegantly presented, Opus Magnum is an excellent way to stretch your brain a bit and have fun in the process. One of its greatest strengths is that it sets a goal, gives you the tools, then gets out of the way. You can be creative, efficient, or somewhere in between, so long as you achieve the desired output with your machine. It's by far my favorite "thinking" game at the moment, precisely because it's built to encourage making your own solutions instead of finding the developer's solution. Highly recommended.


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Posted on: March 27, 2023

cceast

验证所有者

游戏: 37 评论: 2

A fine remake of the old flash game

For players who enjoyed Magnum Opus, this is a fine mix of nostalgia and improvements: The new version sheds the Adobe Flash dependency, and adds a story, and some features found in SpaceChem (e.g. in arms in Magnum Opus could not move on tracks). Overall, most of the campaign puzzles were fun. It's nice to be able to store separate solutions to a single puzzle, optimizing for cost, speed and size. At the same time, for a programming-based puzzle game, there are some glaringly obvious missing features: - The game interface does not offer any sort of loop construct (beyond a simple "repeat all previous instructions"), or conditionals. This poor interface/language design makes many levels far more difficult than they need to be (e.g. players may find themselves copying and pasting blocks of instructions dozens of times in order achieve something that could have been done by adding some sort of equivalent of a for-loop, or just allowing the existing "repeat" instruction to start repeating from a chosen point, rather than the very start of a program. - Also missing are subroutines or functions. Players will need to re-write the same basic short grab-rotate-release program sometimes more than a dozen times in a single level. - Multi-armed manipulators seem like a great idea, but they're missing commands to grab/release different arms independently, which severely limits their usefulness. - Late-game puzzles seem to concentrate on cramming complex machines into impractically-small irregularly-shaped areas, which can make them feel more like work than fun. All-in-all I'd say this is a good game, but it cries out for an expansion/patch to add a new/longer story campaign and improve the programming language. If and when that happens, it could turn this into a great game.


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