I was expecting a lot more for the full release of this game. All of the issues I read in reviews from EA are still issues; escape doesn't close windows (in fact it does something weird for me), you can't access the hotbar when accessing storage inventories, something which you're taught to fix as a baby dev on baby's first game on baby dev how-to courses. The game is timegated, and drags forever when you accomplish the ridiculously easy and fast tasks because you have to wait until whatever day the next colonist shows up so they can unlock whatever you're missing be it a blueprint or access to another area. The game will often say "make or do x y and z" but then fail to tell you when you get x y and z accessible. Graveyard Keeper did that a bit but at the LEAST it wasn't timelocked like this, with stretches of time oozing out before you with nothing to do once you water crops (easy and not at all once you get sprinklers) and before you access the mine. Graveyard Keeper's roadblocks were other paths you would have to go down before getting whatever you're missing and then unlock where you're stuck, so you never not have something to do. The tutorials STILL explain what you have to do, while not telling you anything, which is a weird accomplishment. It would be much better if certain steps of quests didn't unlock until the timegate passed so at least you aren't wasting your time going over the map trying to find something you missed.
I really wanted to like this game because I've been waiting for it for a while.
This game is one of those that have an amazing artistic team while the gameplay mechanics are lackluster or underdeveloped.
It's a shame that this still hasn't gotten an update from March when it was released (2025) to fix these issues and improve on the product.
As it is, I feel like I've barely gotten anywhere, I'm halfway into Vernal season, and I'm growing increasingly bored because I have quests I can't complete, with practically nothing to do.