Omensight是一款侦探解谜动作游戏。它是获奖作品Stories: The Path of Destinies的精神继承者。两者采用了相关主题,但情节上并不延续。
你是一个先驱者,一位只在危急关头才会现身的神秘勇士。战争在乌拉利亚的土地上肆虐。更糟糕的是:夜晚降临的时候,你目睹了世界被黑暗之神毁灭。
作为乌拉利亚的守护者,挽回命运的任务交到了你的手上。你知道的唯一信息是一切始于一场神秘的谋杀。
你将拥有重回乌拉利亚毁灭当日的能力。在重渡末日的同时进行调查。
与一些同末日浩劫有关的角色互动,和他们结盟或战斗,并使用Omensight的能力去编织新的故事线。通过你的决定、技能和智...
A feature I wish they'd included in Stories: Path of Destinies is the ability to go back to a choice and choose the opposite without all the filler in-between. This game does that, but overall it's still just kinda meh. Fun in places, tedious in most. It does have a better ending(s) this time around though.
A I really enjoyed this game. I was able to complete this game on the 2nd hardest difficulty on my first play through in 6h 3m. I really enjoyed the lore and story telling. Looking forward to playing this again down the line when I can barely remember it.
Ludomir grew on me.. He was definitely my favorite character... I'll leave it there and not spoil anything.
The story was more fun and interesting than what some people in these reviews might make you believe. While we redo the same like 3-5 levels repeatedly since this game is a murder mystery first, combat fighting second. I actually didn't find this game repetitive at all, the game even with true detective will prompt and warn us of replaying sections with characters if we already got evidence or at least just did their bit with no new information for us to take to them.
And it's also important to note this game changes up the approaches and placements of the enemies so while they are the same levels it managed to change just enough to keep them from feeling like I'm just doing a grindy repeat. This is also especially due to the fact Omensight tries its best to never feel like a chore or grindfest and I'd say they succeed for the most part.
The caveat for succeeding in that however was they made the game way too easy I find. I played Balanced & Fair and True Detective (meaning the game will never just throw a hint in my face) and I didn't get stuck once in the game be it story puzzle or actual gameplay. Only died like 5 times and all of them except 1 was bugs and me not platforming well. The 1 exception was me assuming assists gave us invincibility frames.
As of writing this I had just beaten the game, but only the main story. The secret ending is something you can only get if you find all the evidence and 100% the story of the game basically. Also worth noting from what I was reading this secret ending wasn't in the original launch of the game. So I'll come back to this when I get the secret ending of the game. It took me 7 hours for the regular ending for anyone curious btw.
This game can be simply summed up as: Groundhog day meets hack n slash
You play as a silent protagonist called the "Harbinger" on a mission: Stop the void. She accomplishes this by making bonds with the souls of plot relevant characters who perished as a result of many events unfolding in unfortunate order. But the presence of the harbinger means you can change things one by one and discover why certain events ocurred the way they did.
Combat is okay, I played on hard but honestly the main draw of the game is its story, I would honestly recommend playing on easy because the stoy is that good.
Speaking of.
I loved it, I loved the story, the intrigue, the twists and turns, I loved how it took on complex issues with complex characters and allowed them to be fleshed out through repeated playthroughs of their stories.
I bought this long ago and had it installed for years, figured i'd give it a quick go and played the game for a little over 8 hours straight.
Loved it, loved it, loved it, would happily play it again.