This game has come from my youth and more recently in game remasters. It comes to me there were earlier days of games in their special place as great a meaning in their experience and development as future titles can hold to there own hand. In a time greatly using such little recommended minimum hardware 'nack' of user interface's effort inducing and low-end FX the pleasure created in completed manouverance, even in tactical pad deliveries, FX influencing was on to the gaming hub having its own look and ability chasing form to appreciate and lease in literature then. With historic entertainments making furthering game medias it had to stop and take in the unique atmosphere, techniques of control, going to some medias' communities and then keeping it abilised in time. The game a great product of these times.
The game starts above the sea and onto a tower that goes down, collecting escape canistors for the escape. The tower has sectors in sequence (due to low expected spec) with enemies always close at hand, save points rather rare, and collectables gatherable, through secrets someplace in the challenge. The design is advanced for the time, a variety and style in its route to escape, though basicer 3D noticeable, I couldn't get to the end. With a more adventurous tone for the less enabled, with paced tactics and energy to get you through the levels the positive feelings of getting past a level after a trial or two is enough to get us all kudos with the community even if it is only gog offering some of these past games. A gracious game and one to be enjoyed managing a good humour for lost skill. Not for the enhanced ego of recent times it could give you raised credibility hazarding and perusing a tightly wound game's fabric stresses.