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仰冲异界

已在库内

3.9/5

( 250 Reviews )

3.9

250 Reviews

中文(简体), English & 9 更多
29.9929.99
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仰冲异界
介绍
曾经为你带来《神秘岛》(Myst)的独立工作室Cyan为你献上全新的科幻冒险。 在某个多云的夜晚,当你在湖畔漫步的时候,一个奇怪的有机机器从星空落下,还没等你说个“不”字,你就被莫名其妙卷入其中,一瞬间穿越了宇宙。你被从舒适的生活里劫持,扔进了一片外星场景里。但诡异的是,其中还夹杂着来自地球的碎片,来自于某些意想不到的时间和地点。 《仰冲异界》(Obduction)光怪陆离的世界等着你探索、发现、劝诱并仔细思考它的线索,唯有这样才能揭开它的神秘面纱。当你沉浸在超现实的美景,不断探索着神秘的景色时,请记住,你的选择将带来实质性的影响。从现在起,这就是你的故事吧。 请把这里当做你的家。
评论
43 %
推荐
GameSpot
7/10
Game Informer
7.3/10
PC Gamer
76/100
用户评论

3.9/5

( 250 Reviews )

3.9

250 Reviews

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产品详细信息
2016, Cyan Worlds, ESRB 评级: Everyone 10+...
系统要求
Windows 7 SP1 64 bit or newer, CPU Intel i5-2500 equivalent or better, 8 GB RAM, GeForce 660 GTX w/1...
Time to beat
11.5 hMain
14.5 h Main + Sides
15 h Completionist
13 h All Styles
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介绍
曾经为你带来《神秘岛》(Myst)的独立工作室Cyan为你献上全新的科幻冒险。

在某个多云的夜晚,当你在湖畔漫步的时候,一个奇怪的有机机器从星空落下,还没等你说个“不”字,你就被莫名其妙卷入其中,一瞬间穿越了宇宙。你被从舒适的生活里劫持,扔进了一片外星场景里。但诡异的是,其中还夹杂着来自地球的碎片,来自于某些意想不到的时间和地点。

《仰冲异界》(Obduction)光怪陆离的世界等着你探索、发现、劝诱并仔细思考它的线索,唯有这样才能揭开它的神秘面纱。当你沉浸在超现实的美景,不断探索着神秘的景色时,请记住,你的选择将带来实质性的影响。从现在起,这就是你的故事吧。

请把这里当做你的家。

Obduction ® Copyright 2016 Cyan, Inc. All rights reserved. Obduction ® and Cyan are registered trademarks of Cyan, Inc.

包含内容
壁纸 手册
系统要求
最低系统配置要求:

接受最终用户许可协议后才可以运行"

接受最终用户许可协议后才可以运行"

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
14.5 h Main + Sides
15 h Completionist
13 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.12.4+)
发行时间:
{{'2016-08-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
4.8 GB
链接:
评分:
ESRB 评级: Everyone 10+ (Fantasy Violence, Mild Language)

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用户评论

Posted on: August 24, 2024

Humppakummitus

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游戏: 414 评论: 3

Gog galaxy keeps nagging for a review

So there.


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Posted on: September 3, 2016

HarrisX

验证所有者

游戏: 152 评论: 1

Just what I hoped for

I'm an old fan of Myst and Riven and this is just what I was hoping it would be.


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Posted on: October 1, 2017

tompev

游戏: 22 评论: 1

Beautiful game marred by bugs

Obduction is a beautiful experience that is marred by game breaking bugs. I was enjoying this fascinating world until the cart got stuck and I had to start a new game, where the cart got stuck again (this time at the very start, in the elevator!). I do not recommend this game because of this game-breaking bug. The worst thing about bugs in puzzle games is you may initially think the bug is just part of the puzzle - making it extra hard... nope, you just wasted hours on an unsolveable puzzle that is simply bugged. This completely sapped by confidence in the game, knowing that there may be other bugs in the game that would prevent further progression later. Search for "obduction cart stuck" - you will get a lot of results. Really disappointing that the developer didn't fix such an easy reproducable, progress-halting bug. The reason I am giving 3/5 is the game is beautiful and I enjoyed it up until I got very disheartened by the unfixable cart bug.


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Posted on: September 3, 2016

VagrantWolf

验证所有者

游戏: 270 评论: 5

Disappointing and half-baked.

It doesn't have the magic of prior Myst titles. One of the biggest problems is the writing, it's bad. It focuses around a conflict-related plot that didn't need to happen. They could have instead gone with a plot based around the four races presented by the game using too much power, which has damaged the structure of the artificial reality they found themselves in, and then having to go into suspended animation to reserve what they have left. With a handful of 'remainers' sticking around to fix up the place. With the ending being that all the races get to go home, though some choose to stay and try to repair all the harm they caused. A meaningful choice for the player then might have been whether they want to stay or go. It would be a lot of work to repair all of the damage, but they'd prefer to stay in this incredible place surrounded by wonder rather than returning home. Or they're homesick, and tired, and they just want it all to be done with. And they'd have company, since some people were even born there and they'd want to stay, too. Instead, no, it was all about evil aliens. The ending was about the goody two-shoes getting to go home to dullsville, away from all that terrible alien stuff, back to terra firma familiar. It felt xenophobic and a little unsettling, and completely out of place in a Cyan game. On top of that? The characters in the game are flat, rather than round, which is to say they're all one-dimensional and presented in very black & white tones. They only really exist to info-dump. The humans are all always goody two-shoes that want to do right by everyone, with no variance. No one's greedy, or selfish, or shows any actual human traits to speak of. Compare this to the intrigue and more grey tones of the DRC in Uru: Ages Beyond Myst and you'll see what I mean. The next issue is the locations. Instead of focusing on bizarre, atmospheric, strange, magical places steeped with unknown history and filled with alien technology, with peculiar animal life pitter-pattering about? You know, the sorts of things that made Myst famous? The first area you find yourself in, the only area that's actually got any size to it? Well... It's New Vegas. The aesthetic of the first age (and it is the only area with any size to it) is that of New Vegas. It's a junk world in a desert... And while some aspects of it are executed better, I feel that the commonness of the concept did it no favours. I feel that this focus on humanity and an overly familiar junkworld setting was a cowardly appeal to a soporific mainstream. That doesn't work though, and they've ended up pulling a Sunset Overdrive. A game which is still too fantastic for the mainstream, but not remotely fantastic enough for their fans. The alien ages, by comparison, are so small they feel almost vestigial. They're just barren, with no alien animal life to speak of (compared to the vibrant alien animal life in every age of Uru). There's also very little trace of what kind of life the sapient aliens there lived. And that's a real crime because the alien races who inhabited these worlds sounded so wondrous in concept, I'd have loved to learn more about them, their home world, and their ecology. And if it were written better, I would have. If it were written better, there could have been fun politicking between the races about power usage; Who's using the most, and who's not being transparent enough about what they are using. We could have learned more about the alien races and how they think that way, as they all struggle to survive. But no, it's about fightin' them aliens and winnin' them wars! How utterly banal and... just disappointing. And that's what Obduction is. It's a disappointment. It's not a bad game by any means, but it's an uninspired, boring game that feels half-baked. I'd never have expected that from Cyan. You give me brilliantly alien races and then next to no chance to learn about them! The little focus that even occurred within this game (with its profound lack of depth always showing) was spent on the humans. Whoop-de-doo. I have other games that focus on humans, Cyan. I play your games to experience something truly alien. And it's in this way in particular that Obduction is such a total let down. Conclusion: This was a game someone else could have made. Not a bad game, but certainly not a Cyan game. And a Cyan game is what I bought it for.


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Posted on: June 11, 2021

Different kind of Myst game

I bought this game expecting more URU. Graphics are fantastic, gameplay a little daunting, but if you keep notes, it is playable. I found the plot a little weak though. What I didn't like about this game was that the ending was completely predictable. The game did not offer any alternative endings.


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