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仰冲异界

已在库内

3.9/5

( 250 Reviews )

3.9

250 Reviews

中文(简体), English & 9 更多
29.9929.99
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仰冲异界
介绍
曾经为你带来《神秘岛》(Myst)的独立工作室Cyan为你献上全新的科幻冒险。 在某个多云的夜晚,当你在湖畔漫步的时候,一个奇怪的有机机器从星空落下,还没等你说个“不”字,你就被莫名其妙卷入其中,一瞬间穿越了宇宙。你被从舒适的生活里劫持,扔进了一片外星场景里。但诡异的是,其中还夹杂着来自地球的碎片,来自于某些意想不到的时间和地点。 《仰冲异界》(Obduction)光怪陆离的世界等着你探索、发现、劝诱并仔细思考它的线索,唯有这样才能揭开它的神秘面纱。当你沉浸在超现实的美景,不断探索着神秘的景色时,请记住,你的选择将带来实质性的影响。从现在起,这就是你的故事吧。 请把这里当做你的家。
评论
43 %
推荐
GameSpot
7/10
Game Informer
7.3/10
PC Gamer
76/100
用户评论

3.9/5

( 250 Reviews )

3.9

250 Reviews

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产品详细信息
2016, Cyan Worlds, ESRB 评级: Everyone 10+...
系统要求
Windows 7 SP1 64 bit or newer, CPU Intel i5-2500 equivalent or better, 8 GB RAM, GeForce 660 GTX w/1...
Time to beat
11.5 hMain
14.5 h Main + Sides
15 h Completionist
13 h All Styles
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介绍
曾经为你带来《神秘岛》(Myst)的独立工作室Cyan为你献上全新的科幻冒险。

在某个多云的夜晚,当你在湖畔漫步的时候,一个奇怪的有机机器从星空落下,还没等你说个“不”字,你就被莫名其妙卷入其中,一瞬间穿越了宇宙。你被从舒适的生活里劫持,扔进了一片外星场景里。但诡异的是,其中还夹杂着来自地球的碎片,来自于某些意想不到的时间和地点。

《仰冲异界》(Obduction)光怪陆离的世界等着你探索、发现、劝诱并仔细思考它的线索,唯有这样才能揭开它的神秘面纱。当你沉浸在超现实的美景,不断探索着神秘的景色时,请记住,你的选择将带来实质性的影响。从现在起,这就是你的故事吧。

请把这里当做你的家。

Obduction ® Copyright 2016 Cyan, Inc. All rights reserved. Obduction ® and Cyan are registered trademarks of Cyan, Inc.

包含内容
壁纸 手册
系统要求
最低系统配置要求:

接受最终用户许可协议后才可以运行"

接受最终用户许可协议后才可以运行"

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
14.5 h Main + Sides
15 h Completionist
13 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.12.4+)
发行时间:
{{'2016-08-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
4.8 GB
链接:
评分:
ESRB 评级: Everyone 10+ (Fantasy Violence, Mild Language)

游戏特性

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用户评论

Posted on: August 26, 2016

Brkn_mld

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游戏: 19 评论: 3

wow!

I've already put in about 8 hours of gameplay within 24 hours of launching, and holy crap, this game is good. It's like Zork meets Mad Max. It gives me the same feeling I had playing the original Myst for the first time. My late 2012 Macbook Pro is struggling only slightly with all the game settings at minimum and that's with an i7 processor, 8gigs of ram and running off a LaCie external SSD. I really wish I could play this in its full glory because I can tell they really put a soul into this game. All I have to say is, I hope Cyan continues to put out games like these well into the next decade as I will continue playing them. Great job guys :)


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Posted on: September 16, 2016

Short and Vague. Unsatisfying.

Obduction starts off weakly. There's a house with a white picket fence and a junk yard. Apart from some holographic recorded greetings, nothing is magical. After a while, the genius starts to show: how it plays with space and location and orientation. You will find more worlds to discover and they are both pretty and intriguing at first. You encounter puzzles that must be solved. They are all fairly easy and do not present a barrier to enjoyment. You learn about a few characters and some alien civilisations that seem interesting. The satisfaction of stumbling upon something new is grand. Then, as you approach the late-game, everything falls apart. The extents of the worlds that once seemed vast and sprawling become blatantly apparent. Gone are the hope and excitement that you once felt upon finding a book or written note, expecting new tasty revelations about lore and plot - there simply aren't any more to find and even a lot of them are identical duplicates of ones you have read already. The realisation that the game is ending and nothing will be explained or resolved sinks into your gut and it certainly is not pleasant. Technical problems start to really grate on your nerves. The unbelievably long loading times and slow animations and particle effects which once added flavour become untenable in some of the later puzzles which are both stupidly easy - they re-use the same tired mechanic as earlier ones - and obtusely laborious. It feels like some of them were included deliberately to slow the player down. The ending is a final kick in the teeth. There are more than one. Neither explains or resolves anything. One is intensely unsatisfying and the other requires you to neglect to do something that the game has demanded for basically its entire length, based on pretty much no reason at all. In summary: the game is short, the premise and lore is vague and the result feels shallow because the promise of mystical worlds, lore and stories is not realised.


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Posted on: September 21, 2016

DylanGallagher

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游戏: 257 评论: 4

A clumsy successor to Riven

I was a fan of Myst, and I consider Riven to be one of the finest adventure games I've ever played, so I had high hopes for Obduction. I wouldn't say it's a bad game by any means; it features some lovely visuals and some interesting world-building, but coming almost two decades after Riven it feels like a disappointment. A lot of the puzzles feel like retreads of that game's puzzles, but lacking the same artful deftness. Riven, for example, had a great puzzle where you slowly came to the realization that Rivenese people's number system was based around the number five, and that helped you to solve greater puzzles and understand the world as a whole better. It was a very organic puzzle, and made me feel smart, like I was roleplaying an anthropologist. Obduction has a very similar puzzle, wherein an alien race has a number system in base 4, and...the game literally gives you a worksheet which tells you this, and how the numbers work. Obduction isn't an easy game, by any means, but it still feels like the developers don't have the same faith in the player that the first two Myst games did. And that's to say nothing of the load times. Every time you enter a new world, the game takes about 20-30 seconds to load, which wouldn't be so bad on its own, except for the puzzles that involve switching back and forth between worlds. Remember the 90s, when you had to swap 5 CD-ROMs to play Riven? Well, now it's a game mechanic. I really wanted to like this game, and the story was compelling enough that I managed to finish it, but I found its resolution confusing and unsatisfying, and it was an exhausting experience overall. If you're starved for a new Myst-esque experience, this is about as good as it's gonna get, but if you haven't played Riven before, I'd recommend that a million times before this.


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Posted on: August 29, 2017

mzuckerm

验证所有者

游戏: 519 评论: 3

Beautiful but Flawed

I wanted to like it, and in some ways I do. The graphics are beautiful, the puzzles are challenging, the story is intriguing. But I've never seen a puzzle game that punishes you so harshly for trying out solutions to puzzles. It's good that the puzzles are non-obvious (and in some cases, unintuitive). But if that's the case, the designers shouldn't structure the environment such that the player needs to spend an eternity walking, setting up the next possible solution, teleporting, walking some more, only to find out if the proposed solution will work or not. Maybe you'll have more patience for that than I did. Ultimately, I chose to uninstall and move on.


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Posted on: August 31, 2016

sauron256

验证所有者

游戏: 497 评论: 1

Almost great

I note that there are many positive reviews from people who are still playing the game, and there's a reason for this. Obduction is an excellent game for the first two-thirds of the experience. The combination of exploring new areas and figuring out mind-bending puzzles is addictive, and the environment and its mysteries just suck you in. The graphics are good without being fantastic, and the world-building has obviously been done with a lot of care. Everything about the worlds of Obduction has been well thought out, and every little piece of the environment has a reason for being. Many of the puzzles are about understanding the environment and how the inhabitants of the world used the mechanisms that you are now tasked with fixing/changing/manipulating in order to make progress. Unfortunately towards the end that starts to change. Large parts of the environment become unlocked, and the puzzles turn away from logic and more into roadblocks. There are frustrating moments where the answer is completely obvious but the game forces you to trudge across one world, swap to another world, and then trudge across that one before progress can be made. Towards the end the game feels like it becomes largely about backtracking, together with trying to remember which path took you to the place you need to. Unfortunately the lack of optimization lends to this. The ability to swap between worlds is clever, but the loading times start to make this incredibly frustrating. I was running the game on a year old PC with an SSD, so I'd hate to be playing it on anything slower. One puzzle in particular involves repetitive swapping between worlds, where although the solution is obvious within 5 minutes, the necessity to keep swapping, waiting through the loading screen, then making a change and swapping back, means that it ended up taking more than an hour. The graphics are good but unexceptional, yet my R9 290 could not run the game on highest settings. Obduction is good, but not great


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