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Noita

已在库内

4.5/5

( 298 Reviews )

4.5

298 Reviews

中文(简体), English & 9 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Noita
介绍
《Noita》是一个轻度 Rogue-like 的魔法动作游戏,在《Noita》的世界中,每个像素都有物理模拟。您可使用您自己创造的法术,在逐步生成的世界上一路探索、战斗、焚烧、熔毁、冰冻和蒸发,打开自己的前路。探索多样的环境,从煤矿到寒冷废土,深入寻求未知的神秘。 您自己的魔法:在深入洞穴的同时,创造全新法术。使用魔法摧毁敌人,操纵你身旁的世界。 逐渐生成的世界:每次游玩都会探索独一无二的世界。深入探索,发现全新要素。 轻度 Rogue-like 动作:死亡不可复生。死亡将始终伴随你,成为你游戏过程中迫在眉睫的威胁。尽管死亡,却也不必绝望:利...
评论
74 %
推荐
PC Gamer
81/100
Eurogamer
Recommended
Attack of the Fanboy
4.5/5 stars
用户评论

4.5/5

( 298 Reviews )

4.5

298 Reviews

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产品详细信息
2019, Nolla Games, ...
系统要求
Windows 7 / 8 / 10, Dual Core CPU, 4 GB RAM, 512MB VRAM, OpenGL 3.0 support, 1 GB...
DLC
Noita Official Soundtrack
Time to beat
26 hMain
77 h Main + Sides
118.5 h Completionist
39 h All Styles
介绍
《Noita》是一个轻度 Rogue-like 的魔法动作游戏,在《Noita》的世界中,每个像素都有物理模拟。您可使用您自己创造的法术,在逐步生成的世界上一路探索、战斗、焚烧、熔毁、冰冻和蒸发,打开自己的前路。探索多样的环境,从煤矿到寒冷废土,深入寻求未知的神秘。


  • 您自己的魔法:在深入洞穴的同时,创造全新法术。使用魔法摧毁敌人,操纵你身旁的世界。

  • 逐渐生成的世界:每次游玩都会探索独一无二的世界。深入探索,发现全新要素。


  • 轻度 Rogue-like 动作:死亡不可复生。死亡将始终伴随你,成为你游戏过程中迫在眉睫的威胁。尽管死亡,却也不必绝望:利用所学,在下此探险中走得更远。

《Noita》由 Nolla Games 开发。Nolla Games 是一家由 3 位独立游戏开发者创立的公司。3 名开发者过去均有自己的独立项目。

游戏的 3 位负责人分别为:

Petri Purho
Petri 以《Crayon Physics Deluxe(蜡笔物理学)》创作人的身份广为人知。在他年轻时,还制作过众多小型免费游戏。除此之外,他也是不少桌面游戏的创造者;不过他没有将细节告诉任何人。-- 所以还是保密吧。

Olli Harjola
Olli 于 2013 年发布了自己的首个商业游戏《The Swapper(交换者)》。除独立游戏之外,音乐、现场视觉和编程语言,他也有所涉猎。

Arvi Teikari
Arvi,以 Hempuli 的名字广为人知。多年来,他曾发布有众多小型实验性游戏;由于为数实在众多,他甚至无法全部记得 。其中,他能回忆起是自己创作的游戏之一便是《Baba Is You(巴巴是你)》。

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
26 hMain
77 h Main + Sides
118.5 h Completionist
39 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-09-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.4 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
日本語
音频
文本
한국어
音频
文本
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用户评论

Posted on: October 18, 2019

早期访问回顾

GerardDG

验证所有者

游戏: 236 评论: 54

Not perfect yet

Don't get me wrong, this is a fantastic game. But I have to knock off a point for things like getting killed while waiting for the teleporter to the next area to finish loading. Or worms constantly angering the gods while you're in the shop. That shit gets old really quick.


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Posted on: October 1, 2019

早期访问回顾

fLowBop

验证所有者

游戏: 328 评论: 2

Great game but..

there are issues with the GoG Overlay because everytime you die the game restarts to generate new worlds.. and this comes with a issue that spams messages about the GoG overlay and they wond dissappear. And the second shitty thing is that we have to play outdatet versions.. I dosn't feels like the publisher is looking around the forum at all...


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Posted on: August 5, 2020

Kot_PhD

游戏: 205 评论: 20

I just don't get it

There is a lot of love for this game both here and on steam, and... I just don't get it. I mean, it's... fine? I guess? It's ok for what it is? But... am I missing something? Are there some hidden mechanics in this games that I just didn't figure out? Becuase for me, the game feels more like an open beta for a game engine, than a regular game. Don't get me wrong, I get the appeal of the game being a sandboxy, no lore, no story, no goal, no help, no nothing kind of game to uncover it's mechanics, but there is just so little to uncover. There are basicaly two things that happen here in terms of physics mechnics, ie: things burn and liquids flow. And yeah, the game does more than you'd expect with those two mechanics, but that's still so very little to build a whole game around. It feels like good old Liero* mixed with one of those games that are not really games, but are about you messing about with pixel physics for sand and water and fire and whatnot. There is a whole wand and perk system (which also have a Liero feel to it), but it's very unpolished. A lot of people love it though and spend hours in it, so I guess... you do you. Fair enough. Still, I just don't get what the fuss is all about. *If you don't know, Liero was a surprisingly satisfying and fun indie spin on non-turn based Worms from some 20 years ago.


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Posted on: October 15, 2020

Tetskeli

验证所有者

游戏: 9 评论: 1

Noita <3

Game of the year for me already from early access and ever since it has gotten only better. Personally I feel like the physics and the "sandbox" is over represented in the marketing of game. Its a cool touch and made really well, but the thing that keeps me playing is the actual gameplay. It is easy to get into, but you can also go to high levels of detail with wand building if you really want to. You can create big enough explosions that will literally crash the game. Need I say more? But to beat the base game learning every detail is never needed. Each run varies and you will be finding new ways to combo spells and explore the map to keep each run fresh. But you will be dying and a lot. The game is filled with mystery and it wont hold you hand at any point. The way to lear is by trying and dying. But with each death atleast I kept just wanting more and more.


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Posted on: October 7, 2022

philkingz

验证所有者

游戏: 199 评论: 9

Timelessly embracing gaming's soul

The game features a pixel art-style from 1980, but after playing the game for a couple of minutes you instantly realize that it oddly enough feels more vivid than modern games trying to emulate reality with their graphics. Why is that? - Every pixel in the world inhibits "real-world" features in terms of stability, combustibility and characteristics that determine how they interact with one another stuff. There is even a feint of physical algorithm in terms of kinetics. - The game treats does not treat you like an infant, but a grown-up being trying to get along in world like anybody else. You need to find out how it works, every point of health-damage is important to you and your enemies. Progressing through levels and solving problems can be done in multiple strategies. - Wand-building is a kind of simple in-game programming and you get explanations as well as dummies and a display-wall in order to find out how it actually works, as if you are the little magician yourself that needs to learn his powers. - Game is not easy, but still motivates to go on after dying simply 'cause the gameplay and world-building is topnotch, which includes a reasonable UI and control-scheme for a PC. In 2022 this is no longer a matter of course. For whom is this game? I'd say for everyone. It is possible that the difficulty and requirement for the player to learn interactively through "try and error" will chase off some players after a couple of hours, but it is not unlikely that these people will return to their Gog-library a few years later to give it another try. Highly recommended!


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