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Noita

已在库内

4.5/5

( 299 Reviews )

4.5

299 Reviews

中文(简体), English & 9 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Noita
介绍
《Noita》是一个轻度 Rogue-like 的魔法动作游戏,在《Noita》的世界中,每个像素都有物理模拟。您可使用您自己创造的法术,在逐步生成的世界上一路探索、战斗、焚烧、熔毁、冰冻和蒸发,打开自己的前路。探索多样的环境,从煤矿到寒冷废土,深入寻求未知的神秘。 您自己的魔法:在深入洞穴的同时,创造全新法术。使用魔法摧毁敌人,操纵你身旁的世界。 逐渐生成的世界:每次游玩都会探索独一无二的世界。深入探索,发现全新要素。 轻度 Rogue-like 动作:死亡不可复生。死亡将始终伴随你,成为你游戏过程中迫在眉睫的威胁。尽管死亡,却也不必绝望:利...
评论
74 %
推荐
PC Gamer
81/100
Eurogamer
Recommended
Attack of the Fanboy
4.5/5 stars
用户评论

4.5/5

( 299 Reviews )

4.5

299 Reviews

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产品详细信息
2019, Nolla Games, ...
系统要求
Windows 7 / 8 / 10, Dual Core CPU, 4 GB RAM, 512MB VRAM, OpenGL 3.0 support, 1 GB...
DLC
Noita Official Soundtrack
Time to beat
26 hMain
77 h Main + Sides
118.5 h Completionist
39 h All Styles
介绍
《Noita》是一个轻度 Rogue-like 的魔法动作游戏,在《Noita》的世界中,每个像素都有物理模拟。您可使用您自己创造的法术,在逐步生成的世界上一路探索、战斗、焚烧、熔毁、冰冻和蒸发,打开自己的前路。探索多样的环境,从煤矿到寒冷废土,深入寻求未知的神秘。


  • 您自己的魔法:在深入洞穴的同时,创造全新法术。使用魔法摧毁敌人,操纵你身旁的世界。

  • 逐渐生成的世界:每次游玩都会探索独一无二的世界。深入探索,发现全新要素。


  • 轻度 Rogue-like 动作:死亡不可复生。死亡将始终伴随你,成为你游戏过程中迫在眉睫的威胁。尽管死亡,却也不必绝望:利用所学,在下此探险中走得更远。

《Noita》由 Nolla Games 开发。Nolla Games 是一家由 3 位独立游戏开发者创立的公司。3 名开发者过去均有自己的独立项目。

游戏的 3 位负责人分别为:

Petri Purho
Petri 以《Crayon Physics Deluxe(蜡笔物理学)》创作人的身份广为人知。在他年轻时,还制作过众多小型免费游戏。除此之外,他也是不少桌面游戏的创造者;不过他没有将细节告诉任何人。-- 所以还是保密吧。

Olli Harjola
Olli 于 2013 年发布了自己的首个商业游戏《The Swapper(交换者)》。除独立游戏之外,音乐、现场视觉和编程语言,他也有所涉猎。

Arvi Teikari
Arvi,以 Hempuli 的名字广为人知。多年来,他曾发布有众多小型实验性游戏;由于为数实在众多,他甚至无法全部记得 。其中,他能回忆起是自己创作的游戏之一便是《Baba Is You(巴巴是你)》。

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
26 hMain
77 h Main + Sides
118.5 h Completionist
39 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-09-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.4 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
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italiano
音频
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polski
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
日本語
音频
文本
한국어
音频
文本
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用户评论

Posted on: October 10, 2025

DlagonBoln

验证所有者

游戏: 34 评论: 1

显然的好玩的啊,棒极了

不管是法杖编程、各种魔药法术怪物的,还是夸张的支线,都是一绝


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Posted on: October 22, 2025

Blissfully Painful

This game...this game man. It can make you so mad. Like really mad. I don't think I have considered pitching a controller as often since my NES days. The best advice I can say in a Noita run is that don't get to comfortable because you can die in a second. However there is alot intrigue that goes with any playthrough. Every pixel is interactable and with that and so many spells, elements, wands, and so on you will never have a playthrough that feels the same. It keeps you coming back for more. Even though it hurts alot of the time....


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Posted on: August 13, 2024

AGuyThatPlaysGames

游戏: 98 评论: 8

Demands Your Attention

Noita is an incredibly unique roguelike, one that has an incredible amount of depth and requires you to get fully engaged with its systems to truly succeed. You can reach the deepest level and beat the final boss relatively easily, but that's only the tip of the iceberg. The game is expansive and full of cryptic secrets and puzzles, and becoming powerful enough that you can mostly freely explore the world and figure them out is only the first half of the game. Within the game's main loop are also the two main systems that make it stand out. Wand crafting is essentially dragging and dropping blocks of code, combining hundreds of spells and modifiers to create nearly infinite tools and weapons. With the right creativity and a wand with generous spell slots and mana you can make almost anything you can imagine, but it might also blow up in your face or melt you with acid. The other main system which is what makes it so dynamic and fun is the physics and alchemy system. Every type of material in the game ranging from water, to wood, to various densities of rock, to metal and coal has different properties. Everything interacts and you can interact with it to use the environment to your advantage, and this means being smart about how you navigate the world is half the battle. These systems combined with the world being procedurally generated on each run incentivizes you to be creative and take different approaches on each run. You'll need to be creative because Noita is hard, opportunities to heal are scarce and enemies can kill you in seconds if you're not careful. Experimenting and exploring beyond the main path the game encourages you to go down give a real sense of discovery and are some of the most fun parts of it. However, the amount of time you can invest into a run only to die and have to start from scratch also makes it frustrating if you don't want to invest a lot of time. If you're willing to though, there aren't many games as rewarding as Noita.


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Posted on: August 22, 2024

greghobbs

验证所有者

游戏: 306 评论: 1

I wish

I love this game, it's very very fun, but it's extremely unforgiving. It's advertised as a roguelike. It says right on the label that it's hard, and progression takes 1000000 hours of practice (or at least the amount of practice needed is exponential to your age or something, and I'm only getting older). You can progress, tinker your wand, get amazing perks, collect tons of health upgrades, be very very careful, then whoops, an enemy shoots a thing that was in the dark which blows up something and bla bla bla and you're dead, instantly. Now this is fine, cause again, the game says it's going to do this. The problem is that all that progress is basically chucked down the drain and you start from scratch. I like the starting from scratch, but let me feel SOME accomplishment by almost clearing The Vault and then dying. Ultimately, the issue is that I work ~50 hours / week and take care of two kids. I sometimes go a week without playing or more. I may choose to play a game with my friends in the little free time I have. I sometimes feel the game is saying: Well friend, you can't get the reps in to master this game so *shrug* sorry. Having said that, since I bought this thing, gog says I've logged 238 hours and have 50% of the achievements. Looking online and at how many hours one should play this game to master / beat it, per the interwebs, I just really, really suck at the game. This is a bummer because I do really enjoy it and want to keep playing. You can add mods, but then it feels like you're playing the game in a way the game was not intended to be played and that's a bummer. I wish there was a "loudout" of spells you can earn or a better starting wand based on what you've "unlocked" in the game or something. I dunno. TLDR: Good game. Frustratingly punishing for tiny tiny things sometimes completely out of your control. Often with hours of work down the drain with nothing to show for it. Wanting to progress, but apparently I suck. Shrug


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