Posted on: October 10, 2025

DlagonBoln
验证所有者游戏: 34 评论: 1
显然的好玩的啊,棒极了
不管是法杖编程、各种魔药法术怪物的,还是夸张的支线,都是一绝
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Game length provided by HowLongToBeat
Posted on: October 10, 2025

DlagonBoln
验证所有者游戏: 34 评论: 1
显然的好玩的啊,棒极了
不管是法杖编程、各种魔药法术怪物的,还是夸张的支线,都是一绝
这对您有帮助吗?
Posted on: October 22, 2025

DoorSlammingJohnny
验证所有者游戏: 12 评论: 1
Blissfully Painful
This game...this game man. It can make you so mad. Like really mad. I don't think I have considered pitching a controller as often since my NES days. The best advice I can say in a Noita run is that don't get to comfortable because you can die in a second. However there is alot intrigue that goes with any playthrough. Every pixel is interactable and with that and so many spells, elements, wands, and so on you will never have a playthrough that feels the same. It keeps you coming back for more. Even though it hurts alot of the time....
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Posted on: August 13, 2024

AGuyThatPlaysGames
游戏: 98 评论: 8
Demands Your Attention
Noita is an incredibly unique roguelike, one that has an incredible amount of depth and requires you to get fully engaged with its systems to truly succeed. You can reach the deepest level and beat the final boss relatively easily, but that's only the tip of the iceberg. The game is expansive and full of cryptic secrets and puzzles, and becoming powerful enough that you can mostly freely explore the world and figure them out is only the first half of the game. Within the game's main loop are also the two main systems that make it stand out. Wand crafting is essentially dragging and dropping blocks of code, combining hundreds of spells and modifiers to create nearly infinite tools and weapons. With the right creativity and a wand with generous spell slots and mana you can make almost anything you can imagine, but it might also blow up in your face or melt you with acid. The other main system which is what makes it so dynamic and fun is the physics and alchemy system. Every type of material in the game ranging from water, to wood, to various densities of rock, to metal and coal has different properties. Everything interacts and you can interact with it to use the environment to your advantage, and this means being smart about how you navigate the world is half the battle. These systems combined with the world being procedurally generated on each run incentivizes you to be creative and take different approaches on each run. You'll need to be creative because Noita is hard, opportunities to heal are scarce and enemies can kill you in seconds if you're not careful. Experimenting and exploring beyond the main path the game encourages you to go down give a real sense of discovery and are some of the most fun parts of it. However, the amount of time you can invest into a run only to die and have to start from scratch also makes it frustrating if you don't want to invest a lot of time. If you're willing to though, there aren't many games as rewarding as Noita.
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Posted on: August 22, 2024

greghobbs
验证所有者游戏: 306 评论: 1
I wish
I love this game, it's very very fun, but it's extremely unforgiving. It's advertised as a roguelike. It says right on the label that it's hard, and progression takes 1000000 hours of practice (or at least the amount of practice needed is exponential to your age or something, and I'm only getting older). You can progress, tinker your wand, get amazing perks, collect tons of health upgrades, be very very careful, then whoops, an enemy shoots a thing that was in the dark which blows up something and bla bla bla and you're dead, instantly. Now this is fine, cause again, the game says it's going to do this. The problem is that all that progress is basically chucked down the drain and you start from scratch. I like the starting from scratch, but let me feel SOME accomplishment by almost clearing The Vault and then dying. Ultimately, the issue is that I work ~50 hours / week and take care of two kids. I sometimes go a week without playing or more. I may choose to play a game with my friends in the little free time I have. I sometimes feel the game is saying: Well friend, you can't get the reps in to master this game so *shrug* sorry. Having said that, since I bought this thing, gog says I've logged 238 hours and have 50% of the achievements. Looking online and at how many hours one should play this game to master / beat it, per the interwebs, I just really, really suck at the game. This is a bummer because I do really enjoy it and want to keep playing. You can add mods, but then it feels like you're playing the game in a way the game was not intended to be played and that's a bummer. I wish there was a "loudout" of spells you can earn or a better starting wand based on what you've "unlocked" in the game or something. I dunno. TLDR: Good game. Frustratingly punishing for tiny tiny things sometimes completely out of your control. Often with hours of work down the drain with nothing to show for it. Wanting to progress, but apparently I suck. Shrug
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