Posted on: August 13, 2025

1083706812
验证所有者游戏: 13 评论: 2
诚意满满的情怀之作
作为2D版忍者龙剑传的复兴,本作的画面及音乐制作非常优秀,最关键的操作手感及其顺滑流畅顺滑,关卡主题鲜明各异,各种机关陷阱布置也比较人性化,即便多次失败也不会让人产生太强的挫败感,我个人认为这是一款值得一玩的诚意之0作。 最后期待一下它能否继续推出后续作品。
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由备受赞誉的《神之亵渎 Blasphemous》开发团队倾力打造,《NINJA GAIDEN: Ragebound(忍者外传:怒之羁绊)》成功融合了由特库摩(Tecmo)(现为光荣特库摩 KOEI TECMO GAMES)Z在红白机经典时代创立的《忍者龙剑传》系列的世界观与玩法,以及现代3D版本《NINJA GAIDEN》的深度与紧张感。跨越时代的精华在此交汇,创造出一场史诗级且扣人心弦的冒险之旅。
我们的故事开始于隼龙为遵循父亲的遗愿而前往美国之时。在他离开的期间,人界与魔界之间的屏障突然崩塌,一支恐怖的魔军席卷隼之村,让整个村庄在隼龙缺席时面临前所未有的威胁。
为对抗这一新的威胁,来自隼之村的年轻忍者——百舌鸟 贤二挺身而出!凭借隼龙训练出来的身手,他奋力投入作战,但不久就落入下风命悬一线。值此危亡之机,贤二被迫做出了一个艰难的决定:必须放下与"地蜘蛛"组织数百年的世仇,在结盟后融合双方的灵魂与能力,方有机会击败魔神拯救世界。
《NINJA GAIDEN: Ragebound(忍者外传:怒之羁绊)》融合了复古的情怀与新时代的手感,在保留了红白机时代系列引人入胜的经典动作体验的基础上,成功地增加了时代变迁后的新世纪游戏内容和体验。
本作可以同时操控两位强大的忍者 -- 本作新主角百舌鸟贤二和技艺高超的刺客 -- 九守。随着剧情推进,玩家将沉浸式感受两位忍者看似独立却紧密交织的命运轨迹,最终见证他们殊途同归、共同面对终极挑战的精彩历程。
在《NINJA GAIDEN: Ragebound(忍者外传:怒之羁绊)》中,玩家可以通过独特的"忍者融合"系统释放毁灭性的强力攻击,彻底击溃敌人。本作精心打造了既容易上手又极具深度的战斗机制。即便是最资深的经典《忍者龙剑传》系列老玩家,也将在这款作品中面临前所未有的挑战!
在这个全新打造的《忍者龙剑传》宇宙中,玩家将沉浸于精心制作的生动视觉盛宴,每一个敌人都展现出以往受技术限制而无法实现的精致细节,带来前所未有的2D动作游戏体验。
《NINJA GAIDEN: Ragebound(忍者外传:怒之羁绊)》以充满野性张力和复古情怀的美学风格,做到了致敬经典的同时重新定义了现代像素艺术的极限,将每场战斗都升华成令人屏息的视觉奇观。
忍者宗师之名,你当得起么?
© KOEI TECMO GAMES CO., LTD. All rights reserved. Developed by The Game Kitchen, published by Dotemu SAS
Game length provided by HowLongToBeat
Posted on: August 13, 2025
1083706812
验证所有者游戏: 13 评论: 2
诚意满满的情怀之作
作为2D版忍者龙剑传的复兴,本作的画面及音乐制作非常优秀,最关键的操作手感及其顺滑流畅顺滑,关卡主题鲜明各异,各种机关陷阱布置也比较人性化,即便多次失败也不会让人产生太强的挫败感,我个人认为这是一款值得一玩的诚意之0作。 最后期待一下它能否继续推出后续作品。
这对您有帮助吗?
Posted on: July 31, 2025
Wolfinston85
游戏: 535 评论: 61
Beautiful albeit a bit frustrating...
Game has beautiful pixel art, the music is fantastic and extremely unique, I found myself humming the themes long after finishing my sessions, and the replayability of the game is a beauty. The game does have some issues with difficulty spikes happening early on, like the levels are easy, but the bosses can be brutal at times and require multiple tries, thankfully there are assist settings you can enable at any point that allow you to control the speed of the game, up to even changing things like disabling knock-back or even giving yourself invulnerability if you so choose. What I love is that the developers don't punish you for using the assist settings, you can easily 100% the game with those options enabled, but there'll still be some challenging platforming sections that don't get more than mitigated in their challenge thanks to those options. I wish the devs had consider those stages when deciding to implement the assist settings, but I'm happy with what they've got here for the most part. After you beat the game you get to unlock costumes and a hard mode which I found pretty cool, beating the hard mode grants you a secret ending and a boss rush mode that you can replay at your hearts content. Overall, you're looking at a game that offers endless replayability because of the way it's structured. I really appreciate above all else that this is a title that demonstrates The Game's Kitchen ability for maturity and growth in their philosophy of their games, something I hadn't seen in their previous Blasphemous games for example. Ninja Gaiden Ragebound demonstrates a prioritization of fun over mindless challenge, but without sacrificing those ideals either; they crafted something for themselves that simultaneously is accessible to all players. Want more challenge? Play on hard mode or equip a hard talisman that provides you with a better score. Want an easier time? Enable the assist settings and have fun. I really like that.
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Posted on: August 6, 2025
Rohaldos
验证所有者游戏: 49 评论: 1
Why do I need to add a title to review
Anyway the game is fast paced and lots of fun. The pixel art is superb and the music is great too.
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Posted on: August 7, 2025
trachea
验证所有者游戏: 300 评论: 20
Yes, it's quite difficult.
But maybe not too difficult. After all, I saw people speedrunning this thing without getting hit a single time mere days after the game released. Perhaps I just suck at video games. In which case, maybe this will also be too hard for you. Does that mean you should ignore this if you think it looks cool? No. While it is quite difficult it's still an enjoyable experience. But you should have known that coming from the team that brought you Blasphemous. In fact it almost feels bizarre playing this after years of Metroidvanias with upgrade pathways. You are provided with a reasonably varied toolset of moves and are told "that's it. Go finish this." So it feels a bit strange attempting to double jump only to be reminded that doesn't exist in this game. Not that I'm complaining. It does, for the most part, feel like a fast & fluid platformer with roots in the original Ninja Gaiden. I'm only speculating here since I never really played any of those but I can say that the best way to play this is rushing forward, swinging your sword with abandon and making precision jumps through the stage as fast as possible. Almost as though you yourself ARE the ninja. You must become one with your gamepad. I think perhaps my biggest complaint here is the music, however. I mean, it's competent but I can't really say I love it. It's perfectly adequate hard rock. Maybe it's a little progressive. You know, it's fine. It certainly doesn't have the same urgency that the classic NES soundtrack does. Maybe I'll see how well it plays to that and get back to you on that one. Still, it's a pretty damn good game. My gut says to give this one 4 stars but I feel like I'd be doing that solely because of personal issues I had. I think most people who enjoy this genre and give this one a shot are definitely going to have a great time with it. If it looks cool to you, grab a copy. if $25 USD is too steep, I would say to wait for a sale but it's for sure worth picking up.
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Posted on: August 13, 2025
Orbot2049
验证所有者游戏: 458 评论: 5
Not your daddy's Ninja Gaiden
Short and focused experience like it should be, but this is definitely not a continuation of the 8bit titles in mechanics or story, if that is what you're looking for. Instead, what we get is a precise action platformer that keeps you on your toes at all points, and feels great to execute a chain of attacks that blast through enemy ranks. The level design tests how well you have mastered the new attacks and movement. Thankfully, the difficulty curve is fair. By the end, it can be pretty tough, but the game never throws anything at you blind or tests any skills you haven't already learned. It can be a bit more "modern" than I prefer, though. Every stage has collectibles to search for and your performance is graded depending how much you grabbed on one run, plus optional challenges, and completion time. Some of those challenges you only get one shot at, or else start the entire level over. You might ignore it altogether if not for the fact that ability unlocks are dependent on achieving high ranks. Still, from start to finish, the purposeful level design and responsive controls make for a fun experience. Classic fans should have no problem clearing it, and there is more to do like 100% completion, S++ ranks and post-game Hard Mode if you decide to go after them.
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