I'm not a fan of fast-paced shoot-em up any more, but this is simple fun. I like how even though I fail pretty regularly, I keep racking up upgrades.
So far I've beaten the Overseer 1.0, but the difficulty definitely ramped up after that.
I haven't played a twin stick shooter since the '90's, but this looked interesting, so I picked it up. Man, I'm not sorry I did, having a lot of fun with this one. I give it 5 stars for the music, graphics, and gameplay. The game does a great job of scaling the difficulty with the player, so the first level is about right when you go back there with a character that is more advanced, it's a lot harder than the first time you played that level. When you respawn you have three choices of character and weapon load out, and the one you pick dictates the strategy going in to a large degree. If you have unlocked a lot of weapons they may or may not show up here, it's kind of a tough choice. Do I get the plasma assault rifle and a character that I don't prefer or the dude with the shield and a simple pistol? Weapons that you have unlocked also have a chance of dropping during your run, so you may get lucky and end up with the perfect load out. When you progress to the next level your health is not restored, so you go in all banged up if that is your condition. I just feel that the game is balanced so well that I am always challenged, sometimes a bit overwhelmed, but never bored.
I have a Current Let's Play here: https://youtu.be/3r7MzO7yHrs
Neon Chrome is an cyberpunk twin stick action rogue lite with procedural generation of the lvls and destructible environments.
Neon Chrome feels like a cyber Golden Axe, a neon-lit climb though tons of murder bots and goons, slowly ascending the wrenched tower of the future to overthrow the mastermind above; all backed by an 80s inspired synthwave soundtrack that reminds me of Farcry 3 - Blood Dragon; yep, it's that good.
There are many different types of weapons, and they all feel different and change how you play: Shotguns, burst rifles, SMGs, etc. That is in addition to the different types of energy each weapon can use. Conventional weapons are the balanced option, ion weapons are better vs. bots, plasma is good for organics, lasers are very accurate, and purples weapons are special.
There are many different classes to play; like a Corporate Soldier who has a riot shield, a Cyber Psycho who has more health and slots, or a Hacker who has a drone and can hack terminals and loot boxes. Each character will also have a special ability they can use, which consumes energy; abilities like a Laser Pulse, or Micro Missiles. Really Cool Stuff.
The game has meta progression; the cash you earn during your runs can be used to upgrade your future character's health, damage, energy, luck (which effects drop rates and crit chance, and augment slots.
It all that wasn't enough, it also has local co-op.
Such an awesome game; if you like twin-stick rogue-lites, you'll probably love it.
Gen Xers should remember Gaunlet. Now, take Gauntlet's top down action and simple mazelike stages, give it a cyberpunk setting, neon polyganal graphics, and randomize the stages and weapon loadouts. Wahlah! You get Neon Chrome.
With each death (and you'll die often) you start with a new character awakening from a cryotube while keeping your upgrades, grab a random weapon, and restart the floors. Weapon functions, environmental obstacles, environmental cover, varying enemy attacks, and hidden weapons and upgrades are peppered in and randomized. Very modest hardware requirements with Windows, Linux, and Mac support make Neon Chrome very accessible.
Played on Windows 10, Linux Mint 17, and Linux Mint 21, with an AMD Ryzen 5 3200U (laptop) and varying Nvidia and AMD GPUs (desktop). Ran great across the board.