Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
你需要作为一名佣兵,在解决海量犯罪和腐败的旅程中为涅克洛蒙达的血腥生态平衡添砖加瓦。你将惬意地数着钞票,身边趴着忠实的狗狗,使着超级给力的家伙事——但最终你到底能否在狩猎中幸存下来呢?《Necromunda: Hired Gun》是...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
This is a terribly optimized game with awful frame rate issues no matter what graphical setting. I was experiencing constant frame rate drops down into the 30s-40s in 4k resolution with most everything set to low using an RTX2080 and an i9 processor. The gameplay is extremely fast-paced, player movement is way too fast, there is lots of texture pop-in, graphics are outdated and washed out, gunplay feels like an old school Call of Duty game, there is no inventory, items pop out of chests in an arcady manner, every level looks the same, there is no manual save, and the game just feels like a console game from around 2010-2013. This game also takes up almost 40GB. Not a keeper in my opinion.
I meet the system specs, just. fx6300, r9 270x, 24gb RAM, Win 10 Pro. The video plays OK, then the game crashes as soon as I press Enter. Every time. Otherwise I have a stable PC. So I don't know if the game is any good if you could actually play it, because I can't actually play it.
I was *so* excited for this game.
Jank is really the wrong term to use for this game. It's what you call unpolished games that are a real gem in spite of their issues. Hired Gun is not jank, it's a poorly optimized, buggy, crash addict.
Comparing this to Doom Eternal is insulting to Doom. In terms of design Streum On Studio have taken inspiration from Doom but they don't have the technical skill or resources to pull off what Doom did. This game isn't even a pale imitation, it's a broken, stitched together mess.
I have a character limit, so I'm going to focus on combat, since that's being held up as this games best aspect.
Combat is a mess. You have a host of movement options but they never do what you expect them to. The grappling hook doesn't always target what you aim at, sometimes snapping to a surface directly in front of you, sometimes to the side, sometimes it doesn't work. Wall running is sporadic and mostly pointless as many environments are too small or far too open for it to be of any use.
The amount of visual pollution makes aiming pointless because you can't see anything to aim at it. Weapons feedback and performance varies wildly, the autogun I first picked up is better and more consistent than a plasma rifle that barely seems to hurt anything, despite having better stats.
Most fights have a never-ending clown car of hit scanning enemies that spawn until an objective is met, this is good since you can only carry three health kits which you will rarely pick up, your health doesn't auto regenerate and the only other way to gain health is to damage enemies shortly after you take damage. Which you will. Pretty consistently. No amount of movement is going to save you from that. So why even bother? Stand still, shoot into crowd you can't see properly. You win.
You can get shooters that do this for like $2.50 on Steam, you don't need to fork over $50 for the privilege.
If you want Doom then go buy that instead. It works and is actually fun.
Where to start... there are so many many things wrong with this game.
Gameplay: Plasticy mess
Story: ask Tzeentch
Charackters: totally unrelatable
lore: oh go die somewhere
Lets just plaster a underhive train in Imperial Fists Iconography, give every underhive ganger personal force fields and plasma guns, oh and please add any crappy unrefinde rpg mechanic you can scrape from the bottom of a barrel! And Lootboxes! And Borderlands gunstats!
*producers foaming at the mouth - get shot by commissar*
If you want to by this as a artistic level designers wet 40k dream your perfectly right here. Just don't expect a quality game.