Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.Set...
Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.
Set sail and explore the seas Set sail around the world, visit cities, and increase your prestige by hunting whales, landing jobs, and searching for new adventures.
Be the captain you want to be Develop your character in true RPG fashion, by increasing your stats, choosing your reactions, and developing your seafaring skills.
Manage your ship and crew Hire and manage your crew, give them tasks on your ship, and improve your ship with new compartments, expanding your ship's capabilities.
Experience the Golden Age of whaling Experience more than a thousand unique events tailored around your choices—and face the results of your actions.
Hunt whales and fight pirates Discover new whaling areas, hunt whales for blubber, and protect your ship from pirates using a turn-based combat system.
Chase after Moby Dick Follow an original story line and complete quests to unveil the secrets behind Moby Dick and dissolve Ahab’s curse.
+ interesting art style, decent graphics (though the settings menu is weird)
+ okay sound and music
+ pretty cool adventures and mechanics
It is a good game for the 6 euros on sale.
After reading the bad reviews, I knew I just had to buy the game. The bad reviews make no sense, especially in the context of what the developers write in the credits, check it out.
The game itself is a fun sailing game, I really had a lot of fun especially in the early stages.
The good things:
- exploration, random events on the way
- quests - lots of those
- balancing between various docks and estimating resources
- combat, variability of whales and their abilities
The bad things:
- way too much is affected by randomness - crewmen dying without and indication this could happen, random events during combat, especially with legendary creatures, make it completely unpredictable and you can't really influence the outcome
- simple things are explained thoroughly in the tutorial, but where it would be useful, it's missing (e.g. what "seadog" mode is)
- after a while, I wish I could skip animations in combat, it takes a lot of time where you know exactly what is going to happen, yet you cannot skip it or at least make it faster
- no option for "borderless fullscreen" mode (probably not relevant for most people)
Imagine if SJWs actually worried about things that matter, rather than things that did not. Like....actual whales instead of make believe....whales. Why do SJWs try so hard to cover up the past? It is that connection to the past that reveals how we should and shouldn't proceed into the future....Make games about whales, slaves, or whatever you choose to. Every race on this entire planet has been a slave at some point.... we can all relate, together...... minus the SJWs.. Nantucket was a great