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Picking up immediately where original Myst ended, you are presented the privilege, challenge, and responsibility of restoring the lost empire of the D'ni--an ancient civilization of people who thrived for thousands of years before they met with a great...
Picking up immediately where original Myst ended, you are presented the privilege, challenge, and responsibility of restoring the lost empire of the D'ni--an ancient civilization of people who thrived for thousands of years before they met with a great catastrophe. Like each previous Myst title, Myst V: End of Ages advances the graphical beauty and detail of its worlds to create an environment that is so real you feel almost like you’re living in it. Cyan carefully crafted and combined elements of adventure, puzzles, storyline, and gameplay innovation creating a worthy ending to the one game to which millions will forever compare any adventure title--Myst.
Myst 5: End of Ages brings the marvelous story presented in the series to a very satisfying and definitive end. This is one of those games where you keep the whole end-credits rolling while you submerge yourself in thoughts of what you have just experienced and how incredible it was. It is even a little sad that this is it but every great story has to have an end and this is clearly the conclusion the series deserved.
Gripping story that ends with a well-thought and satisfying conclusion for the entire series.
Artistic level design with visually breathtaking locations which you can freely explore.
Enchanting soundtrack composed by Tim Larkin that changes dynamically so that each time you hear a certain tune it sounds a little different.
Die hard Myst fan. Have played all the Myst games as they came out, but this one didn't have the spark the others had. I liked the game a lot, just didn't meet the standards of the others. A lot of really nice graphics but just didn't pull me in like the others. Would buy again.
Ok, so I'm breaching protocol here a bit. You'll see I'm not a "verified owner" of a digital copy from GOG... and there's a good reason for that. Frankly, after playing through my hard copy of the game I purchased a long time ago, I struggle to justify wasting any money on it here. I may upgrade in the future, but we'll see.
Anyhow... This game is the end of the series. (big build up... over a decade of waiting for the end to be written...) And I must say, though the game is delightful and challenging and looks great and all that jazz... It's not the "grande finally" that I would have liked to see.
Why? I'm glad you asked. First, the attention to detail was absolutely absurd. If you're going to have a game that immerses you in an atmosphere, and you dare to add the free roaming aspect to the game, then you MUST HAVE FOOT STEP SOUNDS! They're not there! Walking through water? No ripples... or any sound evidence to show that you are doing so. I cannot express how strange this is considering the detail that went into Myst IV. (In that game you could touch just about anything and it made a sound. I watched a documentary about them explaining they wanted total immersion and so they paid extreme attention to detail... on that game.)
Also, this game feels rushed. You can't leisurely explore... I mean, you can, but there's no reward for it. In the other games you felt compelled to explore because sometimes you found things that pieced the story together for you. But not here. Just beautiful scenery for beauty's sake. Ultimately unimpressive, and highly disappointing. You find journal notes... not even hidden, but on your main paths, that fill you in on story. Not much mystery.
If I ever do buy a digital copy here it will be so that I have the complete set in my library, because I like stuff like that. But at the time of writing this review I only own the physical copy.
I am a huge Myst fan, but when this 5th game came out I was very disappointed with it. First of all, the graphics suck. It's not prerendered, but "real" 3d, what totally breaks with why Myst was so awesome: it looked always very real and convincing. Second: there are strange creatures running around in this game. It felt like a quake game or so to me, so completely non-myst.
I did finish the game, but the bad taste never left. I guess if you played the other myst games you'll have to play this one too, but be warned, it sucks. This game should never have been made.
The original Myst was the reason I hounded my mother to buy a CD-ROM equipped PC, claiming that it would help me study, improve my grades, etc.
Myst was amazing. Riven, doubly so. I even read all three of the books (Book of Ti'ana was incredible) Years later, I really enjoyed Myst III:Exile on the original XBOX.
Then came a bunch of weird Myst: Uru nonsense. "Uru...Wait, is this Myst 4? No? Wait, there actually IS a Myst 4? WHEN? Huh? Wha? What's that over there? MYST FIVE???"
So I booted up MYST V.
As a game in general, this one is red hot garbage.
As a MYST game specifically--still red hot garbage.
Just bad design. You start in a room with five or six identical doors all leading in different directions. One of these doors happens to have a handle which you can use to open, however it is all but invisible due to crappy design choices.
After the walkthrough informed me that one of the doors had a handle, I walked through it, sat through a long scene where a person neatly avoided telling me anything of use or interest, and then proceeded to walk around another room with no apparent exit or interactive objects.
Second room, second walkthrough. So to be clear, I have had no opportunities to interact with anything at all, and I'm still stuck to the point that I need a walkthrough--FOR THE SECOND TIME! This is bad level design at its worst (best?)
So...second room. I look around for maybe...five minutes. Nothing going on. Some pictures hint at the story that is supposed to be happening around me. I search. And search. And search. Nothing to click on. I'm stuck. Again??
Thanks, GameFAQs! Oh, there was a massive hole in the ground behind one of those big rocks. Neat puzzle! Just put the giant hole in the ground somewhere that the player can't see it because of the crappy interface. Good job, Ubisoft, you've just killed MYST for me.
Don't buy this game. If you haven't already, buy RIVEN. If you've already bought RIVEN, just film yourself lighting money on fire and upload it to YouTUBE and you'll probably see better returns.