Posted on: April 15, 2022

Nervensaegen
验证所有者游戏: 评论: 102
Killed by the grind and saving mechanism
Starting out, it felt like a story driven 3D mine craft. Except it seemed even better: You got a social system, RPG-style level ups, perks to pick, you may sell and buy things, there's farming, breeding animals, crafting, exploration, collecting collectibles, riding, decorating, it got mini games, dating, the town sees progress, people have birthdays and events, there is a lot to do. It's addictive, it's fun, it's colorful and cute. Could have been 5 stars. Except... then you look at how much impact each action actually has and that feeling sours: "Oh boy, 20 minutes and that meter hasn't even moved one pixel". In the end, that's too much grind and too little gameplay spread across too much time at Portia. Two things kill the game (for me - you may disagree): You cannot manually save the game. It saves only when going to sleep at the end of the day, meaning: Once every 20 minutes. So when you decide to play a round of "My Time At Portia", you have to keep at it for 20 minutes or your progress is lost. Can't choose a slot to save your game to either (better hope your file never gets corrupted, for there is no backup). Plus everything takes forever. Progress is painfully slow. All you build requires resources. Basic resources need to be farmed, meaning, that at times you will spend 20 minutes clicking to mine rocks for the smelter. Better resources require processing. The processing runs automatic, but takes time, like in those bad smartphone games, where you have to wait for the project to complete, then come back and click on it to collect the produced resources. And everything you build takes ridiculous amounts of everything. 75 ore, 150 wood, ... plus processing time; some parts can be collected, bought, or assembled, others need to be farmed as rare drops rewarded for killing monsters. Your reward: 40 hours to reach 200 out of 1200 social points with your next-door neighbor. Don't buy at full price.
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