Mutant Year Zero: Road to Eden Demo
由前《HITMAN》的设计师和《PAYDAY》的联合制作人联手打造的《Mutant Year Zero: Road to Eden》是一款战术冒险游戏。游戏结合了《XCOM》式的回合制战斗与实时潜行以及对后人类时代的地球进行探索,而这里的主人现在是大自然……以及变种人。
无疑,文明灭亡了。
一切只是个时间问题。极端气候变化,全球经济危机,致命传染病,以及新旧超级大国之间剑拔弩张的关系日趋紧张。1945年,人类第一次在武装冲突中使用了核武器。此后,蘑菇云在东西大陆各处升起,接着一切都化为尘埃。
如今尘埃落定,而地球...
but loses the quality somewhere on the way. The idea is an interesting approach to the well known cliche of post-apocalyptic world, the gameplay reminds this of XCOM and although simpler, is still fun and can be challenging. The characters are interesting, although required some time of getting used to. Not big fan of shooting ducks, y'know.
BUT ...
Can't sell equipment. Can't remove equipment from the weapons. Can't afford anything for most of the time. Most of the perks/mutations do not make much difference in combat. And the idea that I must kill several enemies to regain the possibility to use them again is just dumb.
This isn't very much visible at the beginning but once the game becomes more difficult, starts to become frustrating.
Still, the fun is there.
But not as much as I could have been.
This game is like a train ride. You can enjoy indeed very pleasant view from the window and polite and short chit-chat with a personell (that trully describes scenario depth), but your freedom is limited with ability to open and close your room doors, let a bit of fresh air through the window and order some tea. Everything around your in-game party is so limiting, linear and empty that you can't stand it if you really like to have a game world, not just decorations. You dont' travel locations, you "complete" them once and forever. And with second-third completed map and you already tried everything this game has to offer you. Ok, you got tactics, but role-playing and strategy can be easily thown away from game tags. And - the most terrible part - no quicksave. I'd give this game 4 for it's style, fresh visuals, atmosphere and polished key part of the game - battles, but only if it would have quicksave feature. I wish to forget that feeling of re-saving and re-loading so many times that i began to hate game menu.
To keep it short:
Pros:
atmosphere,
world,
humor
visual style
combat mechanics
Cons:
Seemingly minor and not visible at first glance thing that is sort of game breaking.
Got to lvl 60 or so and I realized I need to buff up, the map shows a bunch of visited locations, but doesn't tell you where there are still enemies that you previously avoided and left alive.
And defeated groups don't respawn. A cleared area stays cleared. So you can't farm.
The shop doesn't allow you to sell your items (even for 1% of the price you'd have to pay if you were to buy them) so you end up with 50 smoke grenades you don't need and low on currency.
These two are the biggest sins for me.
Fixing those would make it a 4,2/5 game.
To make it a 5/5 would require adding more characters, more skills, as of now they are repeated between characters. More enemy types. More guns. More stuff. Also a bit more dramatization would do a lot of good - when you encounter a new enemy type a zoom on him or some introduction. But that's just my taste.
In short: I really liked this game. would be 5 stars if only it was longer...
Strongest side of this game is story - post-apocalyptic world as seen from in-game character perspective appears mystical and a bit grotesque. The way mutants talk about hi-tech, machines and old world gives out how magical it is, and i immediately bought this narration. Completing the game does not reveal too much about it, and exploring it feels good thanks to this.
Mechanics also nicely fit into the game, perhaps skills tree is something to improve, but in general it is great.
PS. I hope there will be a DLC or expansion...