Yes after playing it on minimal sleep for 2 days straight there are some fun moments, but ultimately M&B warband dies because of the thousands of minutia it IS doing wrong.
Overland Map: Autocenters (no turning off), wants you to use edge of screen mouse moves AND keyboard... why?!?, design by a retarded monkey, no easy way to locate points of interest (encyclopedia sans region image), no speedup function (tedious), and site name tag issues.
Combat: AI extremely dumb, obvious rock paper scizzors but range is piss weak, enemy that pop in and out of existence. combat placed along invsible border :P, clippings, hitbox issues, floaty unintuitive controls, combat favours ai's cheat of more units then leadership would allow, said cheat means crap autocombat meaning combat & bandits tedious, terrain strategy limited to town combat, troops ignoring commands, commands boil down to fuck around or go kill shit, AI archers shoot at ranges you simply cannot 'arc' the shot over reliably (essentially making them all hawkeye), no weapon hotkey, & because there are no 'units' only 'unit' mounted heroes rush doom themselves.
side note: combat needs better blood then 'red tan'
Factions: No way to improve standing as warlord (send an emissary but doesn't improve relations), frequent quest is to ruin relations with everybody, quest timeout too short (creates negative influence), quests upon quest meaning a constant loss of standing (respond to marshall while siegeing :P); speaking of siegeing 100 days food supply GTFO (fact MOST often in history castle weren't breached but starved out), seeming i vote for me fief allocation system, little really to do (do you have a random quest for my +1 inf), and diminished 'ronin' army recruits based on faction hate wtf do you mean my moneys not good here?!? Oh and courtesan call from provinces your at war with :P (yeah baby sure i'll come seige the capital to say hi do you like the 5 peices of poetry in existence).
Personalization: Obtruse/bland