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Mortal Shell

已在库内

3.7/5

( 59 Reviews )

3.7

59 Reviews

中文(简体), English & 11 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Mortal Shell
介绍
《致命躯壳》是一款残酷刺激的深度动作类 RPG 游戏。在这个支离破碎的世界中,您的精神和适应能力都将受到严峻的挑战。残存的人类仍在不断消亡,而残忍的敌人却在废墟之上日益壮大。他们毫无怜悯之心,只有在生存的欲望中磨炼出的超强感知力、精准度和直觉。搜寻虔诚信徒的秘密圣地,找出您真实的目的。 控制死去的勇士 破碎的大地上尸横遍野,但并非毫无希望。在战败勇士的遗骸中,仍然暗藏着胜利的契机。唤醒这些致命躯壳,控制他们的身体,拓宽您对不同格斗技巧的理解。与每具躯壳的关联越深,您对他们与生俱来的天赋的掌控就越强。 战斗铸就格斗大师 格斗是一种细腻的艺术,讲究策略。机会稍纵即逝,当它出现时,您...
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用户评论

3.7/5

( 59 Reviews )

3.7

59 Reviews

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产品详细信息
2021, Cold Symmetry, ...
系统要求
Windows 7 SP1 or newer, Intel Core i5-4590 or AMD FX 8350, 8 GB RAM, NVIDIA GTX 970 or AMD Radeon R9...
DLC
Mortal Shell - The Virtuous Cycle
Time to beat
10.5 hMain
14 h Main + Sides
23 h Completionist
13 h All Styles
介绍
《致命躯壳》是一款残酷刺激的深度动作类 RPG 游戏。在这个支离破碎的世界中,您的精神和适应能力都将受到严峻的挑战。残存的人类仍在不断消亡,而残忍的敌人却在废墟之上日益壮大。他们毫无怜悯之心,只有在生存的欲望中磨炼出的超强感知力、精准度和直觉。搜寻虔诚信徒的秘密圣地,找出您真实的目的。

控制死去的勇士
破碎的大地上尸横遍野,但并非毫无希望。在战败勇士的遗骸中,仍然暗藏着胜利的契机。唤醒这些致命躯壳,控制他们的身体,拓宽您对不同格斗技巧的理解。与每具躯壳的关联越深,您对他们与生俱来的天赋的掌控就越强。

战斗铸就格斗大师
格斗是一种细腻的艺术,讲究策略。机会稍纵即逝,当它出现时,您必须发动雷霆一击。精心计算格挡,发动凌厉的反击。升级技巧,砺剑以酸,还要学习黑暗秘技,以便让您的攻击具有超自然的破坏力。

直面难缠的敌人
前进的道路上布满了危险至极的敌人,他们都信奉神秘莫测的神灵。一定要小心各种生物,无论它看起来很可怜还是面目可憎。但是,也别让恐惧拖住您前进的脚步。拿出勇气,正面击败它们。

© 2020, Playstack and Cold Symmetry, all rights reserved

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
14 h Main + Sides
23 h Completionist
13 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-08-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
8.6 GB
链接:

游戏特性

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用户评论

Posted on: August 24, 2022

kshorg

验证所有者

游戏: 620 评论: 5

Great game

Slow, steady and methodical combat along with charming landscapes. Lovely game although a bit short - I played it through over a few weekends.


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Posted on: September 22, 2021

Jet_Sextus

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游戏: 498 评论: 21

Eh

Is it good? Yes. Is it great? Eh. Is it worth a play? If you're into the genre, I'd say so. Personally, I still maintain that the original Dark Souls is still the best of the trilogy because of its world design. The labyrinth that is Lordran really does start to feel like home after a while. You recognize landmarks, learn shortcuts, etc. Frankly I could probably give someone directions around the game over the phone with nothing to go off of but their description of where they are. Nothing in this game even approaches that. Just feels like mostly linear levels connected to a hub. No interconnectedness to any of it. What about combat? Well Sekiro was my favorite in that department (only played a bit of BB so I can't compare there, seriously though Sony give us a PC version please). Sekrio felt tight and responsive. If I died, it was because I did something wrong. Well, this game can't really compete with that either. The combat feels... serviceable. But it doesn't feel great. Parrying feels like it just doesn't work sometimes, the game does an awful job of communicating when proper parry timing should be, to the point where I often don't know if I messed up a parry, or the game did. Frankly I've started ignoring it entirely, it's not worth the damage you'll take if it doesn't register, especially when the game isn't doing a good job of telling me what I'm doing wrong. The harden mechanic is neat though. Overall, I don't think there's any aspect of the game that manages to be better than FromSoft's work. Generally speaking I'd say they make better complete packages too. But this isn't a bad game. It's fine. It's just in the unavoidable position of being compared to them. I don't regret buying it. I just don't feel compelled to keep playing it. Out of the other non-FromSoft souls-like games I've played, LotF, The Surge, etc. it's the one that's held my attention longest. And kudos for releasing it on GOG, that's something FromSoft hasn't done yet. Much appreciated.


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Posted on: November 6, 2023

ilkosmanli

验证所有者

游戏: 100 评论: 7

meh

-you cant cancel your auto attacks -no free healing at every bondfire reset


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Posted on: March 1, 2024

vexviron

验证所有者

游戏: 530 评论: 6

It's a souls-like.

Without sounding too cliché, I played all the Dark Souls games. This game runs in the vein of those games; your character will move and feel like you're in a souls-like. The graphics are not spectacular, they look similar to Dark Soul 1, before the remaster; (excluding resolution). I personally did not like it because of the inability to customize your character like Dark Souls. For instance, instead of allowing you to up dexterity to move/roll quicker, your Pidgeon-holed into an un-upgradeable body, which is slow and irritating. You are this alien thing that invades corpses. When Dark Souls exists, why dumb down your game to ignore levels and focus on invading static corpses? After spending a couple hours in the dark rocky/wooded area, I decided that this game and its "shell" concept was not for me. I wanted to add that I never bought this game when it first came out, because it was a bastard Epic exclusive. Anyone that take cash upfront knows their game is a flaming pile of ****; Ignore the potential fans (n|m), just take the money and run. Anyways, I take this as a loss of 2 hours and $x.xx.


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Posted on: March 15, 2022

Pomme_de_Pain

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游戏: 322 评论: 107

Good souls like

The souls recipe is here but with the size of a small studio. Meaning that enemies aren't that varied, as for the weapons. The 5 areas aren't that big. But it is decent enough to enjoy playing and dying. This game is interesting not only because of his inherent dark-souls heritage, but because of the shell mechanics. Those are bodies to found and possess, each one having her own skills to unlock, with a different playstyle. In addition to that when your shell die, you're expulsed of her, but don't die. and you can reposess her, giving you a second life. The healing system really peculiar. You have only two ways to regain health : by eating consumables, but it's slow and when you're in a fight it is very dangerous to do so, or to do a perfect counter. Doing a perfect parry will regenerate your hp. So a big side of the game is to learn when to parry and learn the pattern of each enemies. The other particularity is your "harden" skill. You turn your body into stone and the next attack, any attack, will do no damage. By combining this ability with the combo of your weapons you can deal a lot damage. Therefore in fight you will often either do a lot of damage of die missing your parry. The story is criptic as expected and the artistic direction nailed it. Some blackspot : some boss fight (including the final one) take place in a fog, so it's very difficult to see anything and dodge hits. If you liked souls, you may like this game, but don't expect the same depth in the exploration and customization.


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