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Mortal Shell

已在库内

3.7/5

( 59 Reviews )

3.7

59 Reviews

中文(简体), English & 11 更多
29.9929.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Mortal Shell
介绍
《致命躯壳》是一款残酷刺激的深度动作类 RPG 游戏。在这个支离破碎的世界中,您的精神和适应能力都将受到严峻的挑战。残存的人类仍在不断消亡,而残忍的敌人却在废墟之上日益壮大。他们毫无怜悯之心,只有在生存的欲望中磨炼出的超强感知力、精准度和直觉。搜寻虔诚信徒的秘密圣地,找出您真实的目的。 控制死去的勇士 破碎的大地上尸横遍野,但并非毫无希望。在战败勇士的遗骸中,仍然暗藏着胜利的契机。唤醒这些致命躯壳,控制他们的身体,拓宽您对不同格斗技巧的理解。与每具躯壳的关联越深,您对他们与生俱来的天赋的掌控就越强。 战斗铸就格斗大师 格斗是一种细腻的艺术,讲究策略。机会稍纵即逝,当它出现时,您...
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用户评论

3.7/5

( 59 Reviews )

3.7

59 Reviews

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产品详细信息
2021, Cold Symmetry, ...
系统要求
Windows 7 SP1 or newer, Intel Core i5-4590 or AMD FX 8350, 8 GB RAM, NVIDIA GTX 970 or AMD Radeon R9...
DLC
Mortal Shell - The Virtuous Cycle
Time to beat
10.5 hMain
14 h Main + Sides
23 h Completionist
13 h All Styles
介绍
《致命躯壳》是一款残酷刺激的深度动作类 RPG 游戏。在这个支离破碎的世界中,您的精神和适应能力都将受到严峻的挑战。残存的人类仍在不断消亡,而残忍的敌人却在废墟之上日益壮大。他们毫无怜悯之心,只有在生存的欲望中磨炼出的超强感知力、精准度和直觉。搜寻虔诚信徒的秘密圣地,找出您真实的目的。

控制死去的勇士
破碎的大地上尸横遍野,但并非毫无希望。在战败勇士的遗骸中,仍然暗藏着胜利的契机。唤醒这些致命躯壳,控制他们的身体,拓宽您对不同格斗技巧的理解。与每具躯壳的关联越深,您对他们与生俱来的天赋的掌控就越强。

战斗铸就格斗大师
格斗是一种细腻的艺术,讲究策略。机会稍纵即逝,当它出现时,您必须发动雷霆一击。精心计算格挡,发动凌厉的反击。升级技巧,砺剑以酸,还要学习黑暗秘技,以便让您的攻击具有超自然的破坏力。

直面难缠的敌人
前进的道路上布满了危险至极的敌人,他们都信奉神秘莫测的神灵。一定要小心各种生物,无论它看起来很可怜还是面目可憎。但是,也别让恐惧拖住您前进的脚步。拿出勇气,正面击败它们。

© 2020, Playstack and Cold Symmetry, all rights reserved

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
14 h Main + Sides
23 h Completionist
13 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-08-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
8.6 GB
链接:

游戏特性

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用户评论

Posted on: August 23, 2021

JonasMostrom

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游戏: 221 评论: 1

Short casual souls

The game is pretty much like Dark Souls after you get the lordvessel. You have three bosses to beat before you can face the final boss and a few minibosses here and there. Fallgrin acts like a hub between the three areas. Fallgrin however is no Lordran. There are shortcuts yes but the whole area is pretty confusing. The combat feels good and fair. You dont have the customisation like Dark Souls. Instead you can choose between different Shells with different stats. You can switch Shells at your hub so you can choose different Shells for different scenarios. Once in a Shell you basically have a two life system like Sekiro. If you die once you can run back to your Shell and get full health. You also have a hardening mecanic. Which freezes you until you let it go or takes a hit. You dont have any healing items like Estus. Instead you use mushrooms or other items you find. You can also get health back by succesfully make a riposte and counter. The difficulty is pretty good in the beginning but once you start to upgrade your equipment and characters you pretty much becomes a God. Even if you can choose which order you play the game. The areas are clearly meant to be played a certain order. I chose wrong and the second area I went through was clearly meant to be the first. The bosses are hit or miss. I liked Tarsus and the last boss but the others were pretty weak imo. I finished the game in about 12 hours so its pretty short. All in all I would recommend this for everyone who likes soulslikes. You wont die many times but its a pretty good chill game for fans of Dark Souls


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Posted on: August 21, 2021

Zyxxaecko

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游戏: 311 评论: 18

A worthy Souls Title

I won't bother going into detail with the things that makes Mortal Shell like Souls-like other than saying it has solid, visceral combat, good enemies and bosses, and a grimdark world that makes for a great atmosphere. I mostly want to point out the differences that I think Fromsoft should be taking notes from. Weapons: Quality over quantity. Like Bloodborne, Mortal Shell doesn't have a dozen of the same type of weapon with slight differences in stats and appearance, they're four different tools of murder that each offer their own unique way to play, and their own style. I think they should have added a couple more weapons, 2 or 3, and then, for the game's length, it would be fine, but otherwise I enjoy their approach to it. Also like how they give hints as to where the weapons are, and allow the player to access to all of them from the start without gating them off with linear progress, thus allowing you to obtain their weapon of choice quickly. A far superior method to Bloodborne's. Hardening: Tactical defense, not simple turtling like Dark Souls, but not defenseless like Bloodborne, and allowing for a nice added degree of consideration to how you dodge and defend. Timing your harden and choosing what position you want to be in when you do is a unique was of giving the player a means of invincibility that I don't think I've seen before. Shells and leveling: Another case of quality over quantity, and giving the player a versatile and flexible form of class system that Souls' games never have. Each shell has their own strengths and weaknesses, and leveling tree's that further defines them from one another, as well as their own stories behind them that make for entertaining delves into the world's lore. I also like how you can switch mid exploration to different shells with limited items, making doing so an option, but not an abusable one. Only major problem I have so far is the parrying, which I think should work more like Sekiro than Bloodborne as it does now.


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Posted on: August 28, 2021

Triitter

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游戏: 267 评论: 3

Feels like a "This is fine" meme

This game really tries to be a somewhat better Lords of the Fallen game (it has more in common with that rather than the Souls games IMO), but it just repeats the same mistakes. And it feels like this game needs a 50 page essay about everything thats wrong or poorly tuned. Its an okay Souls experience, it can be fun, but its so painfull to play sometimes that it just doesnt feel good. I'll just throw a bunch of things i dislike, you deside if its worth anything. - Everything is very clunky and awkward - Dodge has annoying input buffer - Enemies have no concept of stamina and work on some sort of eldrich cooldown science that sometimes breaks for some attacks, leading to no attacks or nonstop onslaught - Hardening and parry are separate mechanics, but do mostly the same thing, just a bit differently, feels very unnecessary - Hardening feels more like a crutch for heavy shells so that u can avoid damage at 0 stamina, less like a fully fleshed out part of combat. Cooldown is also way to long - Its easier to parry spearmen in demon's souls, even tho most attacks can be seen from a mile away - Game doesnt seem to use hitboxes tied to enemy weapons, ot they are very poorly mapped sometimes, some attacks hit you from the mile away with barely an end of a hilt, some can go right through you with no effect - Healing is very limited, the only constant source of it is parry, but i already mentioned the parry before, so you can guess how well it works for most people - Map exploration is mostly a waste of time, and enemy/healing balance makes this a running simulator. Its too dangerous to actually engage in combat with most enemies, you'll just waste your time or kill yourself for nothing. And you wont be finding much of interest out there. - Starter weapon is prolly the best weapon (that on is heavely biased) There's probably a hundred more small things that drove me insane, but there's no more space left to rant, so yeah... Definetly dont recommend to buy at full price.


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Posted on: January 27, 2023

apfelnymous

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游戏: 206 评论: 21

Great

Played some hours on ps4 had alot fun, pretty difficult, wanted more frames so I bought it again. Mind that this a drm free souls like, you get to own the game, on pc. Cool huh ?


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Posted on: December 4, 2022

Blameless

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游戏: 评论: 4

Can't get into it

Looks good, runs good, but I can't stand the controls. Feels like I have no agency over what my character is doing. Inability to backpedal or side-step is confounding.


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