During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded...
During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
Features:
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
I blew 9 straight hours on this game while barely feeling the time passing. I don't often lose track of time, but this game did it to me. Before I knew what happened, I blew past dinner and midnight.
The combat kinda sucks because cones for hitboxes makes for difficult combat. The hitbox for the attacks are hard to line up with the enemy hurtboxes. Some of the mechanics are not very forgiving.
I love the replayability of the dungeons, the incredible variety of loot, and the idea of selling my drops to the villagers through a shop I run by day. As you open up more dungeons, the loot gets better, so it's easier to make money. The upgrades to the shop, town, and gear are the right mix of grindy and feel good. This is definitely one I'm going to try to beat.
I have played this game severval time over the years and I enjoy it every time. The game play is smooth and is fun to play with a controler or with mouse and keyboard. its not the longest game, you can beat it in 6 to 7 hours, but it does have ng+. I got it for $3.64 and that is the complete edtion as well.
The main hook that got me about Moonlighter was the feeling of “one more turn”. You know, that same feeling you get in Civilization games? Where you reach a point you’re good to stop for the night, but then you notice one thing that leads to you going another turn, and then another, and then another, and before you know it you’ve got two hours of sleep before work the next day. This happens when you come back from a dungeon run, see you only need one more piece of loot to build a better weapon, so you run the day selling loot you don’t need, diving back into the dungeon, collecting the needed item, and returning. But then after that you see that your run to collect the required item lead yo acquiring more of another, which means you only need a bit more gold to afford the full armor set! So of course you run the shop another day and make bank, build that armor, and well, I mean, you might as well test it all out now in the new dungeon, am I right? You see? One more turn.
Fun as this was there was also enough to drive me nuts, like the fact you can only carry healing potions in stacks of five, you can’t upgrade your backpack space, and the bloody teleport out artifact you have from the very start takes far too long to use. Sometimes you’ll run clean on potions, in a boss fight, but the stupid teleport takes time to activate. In the meantime the boss can hit you, and guess what? Damage will interrupt the activation. And while yes, you can find teleporting chests to offload loot into, that will send your acquired stuffs into a chest back home, these are not common and secrets you have to find on the RNG maps. So if you have a real good run on loot, and run out of backpack space, you’re boned. You’ll have to ignore all that cool loot just floating on the floor, because you’re too full up on stuff you already have and know you need more of. So dumb.
Moonlighter gets a 7.9 out of 10