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Monster Train - The Last Divinity

已在库内

4.4/5

( 6 Reviews )

4.4

6 Reviews

中文(简体), English & 4 更多
11.9911.99
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Monster Train - The Last Divinity
介绍
《怪物火车》的这一史诗级新内容扩展版将带来新挑战、更好的可重复游玩性以及一个新氏族! 新氏族:虫裔 契约碎片:一种能带来收益但有副作用的新货币 新最终首领:最后的神祇 虫裔氏族 第 6 个氏族已响应召唤! 一个新氏族已从地狱深处崛起,与你最喜欢的前 5 个氏族会师。虫裔氏族由两名强大的新勇者统领。脊骨酋长用充能回响水晶的力量造成伤害,并使同胞变得更加强大。水晶工虫能以全新的方式运用消耗性法术的力量。充能的回响水晶能给整层施加增益,并为《怪物火车》本来已经丰富多彩的世界引入一种全新的游戏机制。 契约碎片[b获得全新的神圣力量,但要当心副作用。[/b] 契约碎片是一种全新的货币。和...
用户评论

4.4/5

( 6 Reviews )

4.4

6 Reviews

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产品详细信息
2021, Shiny Shoe, ...
系统要求
Windows 7, Core i3, 4 GB RAM, IGP or better, Version 11, 2 GB available space, Requires a 64-bit pro...
介绍
《怪物火车》的这一史诗级新内容扩展版将带来新挑战、更好的可重复游玩性以及一个新氏族!

新氏族:虫裔
契约碎片:一种能带来收益但有副作用的新货币
新最终首领:最后的神祇

虫裔氏族

第 6 个氏族已响应召唤!
一个新氏族已从地狱深处崛起,与你最喜欢的前 5 个氏族会师。虫裔氏族由两名强大的新勇者统领。脊骨酋长用充能回响水晶的力量造成伤害,并使同胞变得更加强大。水晶工虫能以全新的方式运用消耗性法术的力量。充能的回响水晶能给整层施加增益,并为《怪物火车》本来已经丰富多彩的世界引入一种全新的游戏机制。

契约碎片

[b获得全新的神圣力量,但要当心副作用。[/b]
契约碎片是一种全新的货币。和金币不同,你将在得到碎片而非花费碎片时获得收益。但要当心副作用,碎片也会提高一整轮游戏里敌人在战斗中的强度。在搭乘老爷车号的旅途中,你可在碎片地图节点获得契约碎片。每层地狱都有一个碎片节点,不要错过。你可以获取更多碎片以获得金币、神器或法术升级,还能运用单位合成这一新机制来将两个怪物单位融合为一个。如果你在击败炽天使时至少拥有 100 个碎片,就能解锁一场新战斗,迎战最后的神祇!

最后的神祇

新的威胁已经觉醒,以挑战那些吸收了契约碎片力量的人。
地狱的各个氏族需要团结一致支援虫裔氏族,因为一个不祥的新神明干预着地狱与天堂的战争。最后的神祇体型实在太大,一层装不下,而是占据所有 3 层。为了击败这个最后的神明,你或许要将以前积累的一切知识和战术发挥到极致。如何才能扭转乾坤?

• 新氏族:虫裔
• 契约碎片:一种能带来收益但有副作用的新货币
• 最后的神祇最终首领
• 单位合成:将两个怪物单位融合成一个
• 现有氏族的新稀有卡牌
• 全新的隐藏洞窟事件
• 5 张全新的非氏族专属卡牌
• 10 个新转变器
• 5 项新专家挑战
• 3 款可解锁的新精通卡框

Copyright 2021, Shiny Shoe Inc.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-03-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
55 MB
链接:

游戏特性

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English
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中文(简体)
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Deutsch
音频
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français
音频
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Português do Brasil
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русский
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最有用的评论

Posted on: April 15, 2021

fgo998

验证所有者

游戏: 11 评论: 1

Incredible add-on, it's a must-have

Monster Train was already a favorite, I mean it's a very fun, polished and replayable game. The Last Divinity expansion is huge, adding a ton of new strategy combinations for endless replays. I adds to the core game in very clever ways, with plenty of new cards, artifacts, a new clan, high quality new random events, etc. A NEW BOSS, did I mention it? You'll be tested to the limit with the last Divinity battle, but only if you dare to challenge it (it's not mandatory)! THE NEW CLAN has plenty of tricks in their sleeves (eggs, consume card manipulations, damage over time, etc), experienced players will enjoy the complexity of their choices and their power. Compared to the base game you'll get a lot more whoa moments, more strategies to win against the random nature of your runs, and strategic depth. I love it.


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Posted on: January 28, 2022

GerardDG

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游戏: 236 评论: 54

Brilliant addition to a superb title

I truly admire how distinct they managed to make all the clans - and then they just add another one. At that point you're just flexing, right? Just showing off how much better you are as a game dev compared to the competition. There's a sense of brittle resilience to the Wurmkin deck, which lacks the healing or defensive power of clans like Umbra or Awoken yet in specific situations, when played right, suddenly outperforms either of them. Likewise Reap is not just another version of Frostbite, since it's tied to the gem economy. Then there's cards that deal with consuming, eggs, etching, inspiration, the list goes on. I haven't even mentioned the new boss yet. I sincerely hope that the dev didn't get crunched or put under undue stress to make this DLC or the base game. It's excellent, but it's also the sort of excellence that the parasitic games industry loves to tear apart and destroy. Let's hope the vampires of capitalism ignore this


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Posted on: January 10, 2023

sobuy

验证所有者

游戏: 283 评论: 35

Good DLC

This DLC adds... a lot actually. The new Wurmkin clan brings a new mechanics, new creatures and new spells. They mostly revolve around the charged echoes thing, which are counters you place on each of the rows of the train using "infused" cards (normal cards that can randomly have the "infused" trait), so you have to balance building up those charged echo charges with everything else to maximize your potential. They are both used as currency (spend them, get stuff) and as means of powering up abilities (do X stuff, where X is number of charged echoes). I haven't unlocked the second champion, but the first Wurmkin champion is a beast. Saying "Oh, they added a new clan" doesn't sound like much, but I like how they managed to design the Wurmkin so that they would have a distinct identity and unique mechanics. One cool thing about this game is that each of the clans has a unique theme, and I am happy to see that the developers didn't take the lazy approach of just rebranding an existing clan, swapping a couple of palettes and calling it good. The new clan stands on its own. The other significant thing this DLC brings is that in the world map now there are also altars where you can optionally engage pacts. Pacts are basically trade-offs where you get "something" (for example an artifact) in exchange for pact shards that increase difficulty. The increases in difficulty are significant, so you actually have to consider whether the trade-off is worth the risk. There's also apparently a new end-boss but I haven't seen it yet, so I can't comment on that. Then there's lots of other things like new events, more cards for the other clans and so on. Bottom line is: this is a DLC with good content, and not just some lazy cash grab. It is a bit pricey, but I think it is worth it - I honestly can't see myself playing Monster Train without it now.


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Posted on: November 11, 2024

Swanky

验证所有者

游戏: 144 评论: 8

Great DLC but comes with a flaw

So in theory this DLC is purely enhancing the base experience. + 1 new clan that looks weak on the outside but offers a number of interesting ways to build decks around - buffing units with their new mechanics, applying massive, persisting debuffs to enemies (potentially doing upwards of 1000 damage), or using a new egg hatching mechanic. + New events and cards enhance the base roster of clans and playstyles without becoming so much that it clutters the decks, there are still many ways to build around and mitigate RNG. + The new mechanic to sacrifice units and combine them offers some interesting ways to build that perfect road block level. However, there are two negatives to this... - some of the existing champions and clans are in need of a rebalance. Stygian in particular feels very underwhelming and very hard to work around. - the new super boss straight up nullifies any deck that builds around applying debuffs the enemy, making many cards and decks useless if you plan on taking them on. This is a huge negative point that brings down the DLC several notches for me.


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Posted on: February 28, 2025

rex_butler

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游戏: 116 评论: 70

A letdown

While I love Monster Train, I could not get into this DLC. It adds a new resource to the game that also adds a layer of complication that I did not find interesting. Also, the new wurmkin faction was not as engaging as any of the existing 5 clans. Kind of a chore to play and adds nothing fun to the original game.


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