Let me just say up front that the game’s pixel art and map design is fantastic. The game borrows Dark Souls map tropes, like unlocking doors to make way to shortcuts to later areas as well as subtly hinted backtracking opportunities. The pixel art backs up the polished combat and the serviceable movement.
I, personally, can’t wrap my head around why the plot captivates others. To me, it all seems like average fantasy fodder; while it does, in fact, present a grim atmosphere, I feel as though I’ve seen it many times before, so then I see it as bland and void of unique character or personality. Therefore, I don’t feel obligated to 100% the map. Then again, I haven’t even bothered to read the item descriptions because I was so jaded by the presentation, so don’t take my word for it if you find it enjoyable after all.
Pros: - Excellent Map design - Good Combat - Serviceable and Simple Plot (on the surface maybe)
Cons: - Bland-ish Exposition, Dialogue, and Atmosphere (“grim”) – Some subtle combat elements
Neutrals: - Good but Slightly Forgettable Soundtrack
The combat is impactful, especially when you finish off an enemy, in which your sprite momentarily freezes upon the finishing off an enemy. The problem with this little tick is that your sprite is the only thing on the screen that stops, so when you finish off an enemy and another one is approaching you, you’d have no way of dodging the attack in that moment. This would be especially irritating for a player who’s in a pinch for health and ends up dying due to this effect.
The soundtrack was good when I was listening to it, but as of this writing, I cannot remember a single track that was in the game. Just letting that out there.
7.4/10. Get it. It’s cheap and good.