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Once this city used to pulse with energy - dirty and dangerous - but alive and wonderful. Now it is something else.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes.
In this...
Once this city used to pulse with energy - dirty and dangerous - but alive and wonderful. Now it is something else.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes.
In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
You are a Runner called Faith - and this innovative first-person action-adventure is your story.
Mirror’s Edge™ delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith’s world. A world that is visceral, immediate, and very dangerous.
Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.
Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
Free Yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running – what keeps you alive.
Nice graphic style, okay story, interesting parcour mechanics. However the hand to hand combat is boring at best and annoying at worst. So some stupid mechanics in the last 1/4 of the game ruin what could have been a nice experience.
Only played Mirror's Edge once back when, but held it in high regard ever since. Quite enjoyed the Time Trial addon years later. After this replay ME1 seems like a rough prototype.
You're constantly running from automatic fire. Every. Single. Chapter. That gets old real fast. Especially if you look for secrets and have runner vision/HUD off or just want to explore a bit.
The sequel's combat is far more thought through. Even better, it's enjoyable to avoid, since you can just shove your way through and lose everyone. More options all around.
For anyone actually enjoying the parkouring, there's only snippets of it in ME1. Since moving IS the game, it's perfected in Catalyst. The haters are crazy. That game is amazing if it's traversing you want to be doing.
That's old impressions for you. Mirror's Edge 1 is alright for the novelty, as it's still pretty unique. It's just less in every way compared to the sequel.
Beautiful artstyle with graphics that are very dated and look about as clunky as the game feels to play. The movement in this game feels sluggish and like you're pushing through stuff rather than building any kinda momentum, which is a mechanic in the game but is lost at the tiniest nudge of collision.
There are forced combat sections with enemies that are very poorly designed. The worst ones are the swat officer and the runner cops. The runner cops you are supposively supposed to be able to take down, but i have tried time and time again to try and do that. It does not work. The swat officer is far worse, and the most common enemy in the game. You can't really punch them, and you can't really disarm them, so what you're left with is either shooting them or taking them down from above. They are also the most inconsistent enemy because even the developers knew they had made them way too punishing in certain sections. So they had to hardcode changes to their timings, hp, counterattacks etc to even make those sections remotely beatable. This results in a highly inconsistent, frustrating enemy which slows down the game constantly.
The worst level thusly is one simply called "Boat". which is a level swarming with these guys, lacking in platforming at all, and has one of the worst bossfights in videogame history. You're basically dependent on disarming someone, and the timing is on a fraction of a section. you'd be hardpressed to know when to actually pull it off, because i couldn't. i think i just got lucky.
Enjoy this game for the artwork and the beautiful and unique setting. and if you want a good game go play this games reboot: catalyst. the people who say this is better are purely working on nostalgia. but in no sense is the first mirrors edge better than catalyst. its clunky, dated, poorly executed, frustrating experience, with the only thing going for it being its style and music.