Posted on: March 12, 2017

Ailurus Fulgens
验证所有者游戏: 1070 评论: 5
The edge of genius.
For all the hate that's been poured on EA over the decades they've put some pretty cool experiences into the world- The Sims, Mass Effect, Battlefield... I love all those franchises but if you asked me to pick the coolest thing EA's ever put out I'd tell you it was Mirror's Edge, a game that's just as amazing visually as conceptually and just as simultaneously pure joy and infuriation incarnate when it comes to the gameplay. I've been playing the rebooted version (Mirror's Edge: Catalyst) lately, and while I love (and sometimes hate) that game just as much as the this one, playing it reminded me of just how unique the original game has remained all these years. Some properties like Assassin's Creed and Dying Light have borrowed elements but there's still nothing out there with such a pure emphasis on movement above all else. Most of the complaints (and there are many legitimate ones) circle around this focus; the combat- both hand to hand and with firearms is clunky (to put it mildly), and while there's some navigational help it's not always explicit where you're supposed to be going and plodding around in this game backtracking to build up enough speed to do a wall-run or whatever doesn't feel good, it feels like you suck. But then a weird thing happens and you get good, learn to read the blistering white terrain as you sprint roll, jump, vault, somersault and zip-line through Glass. When you're moving smoothly the sensation is incredible- nailing a speedrun here is (for me at least) a feeling far more satisfying than nailing any number of headshots. You can tell a lot about the game's appeal from the fanbase, a small but hyper-dedicated group who are still trying to shave fractions of a second off their times in the challenge runs. It's certainly not everyone's idea of a good time, but I love it's uniqueness in concept, form and aesthetic and the fact that it rewards patience so richly- A great piece of game history.
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