The full version of Mira and the Legend of the Djinns is coming soon to GOG.COM. You can wishlist here
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Mira and the Legend of the Djinns is an epic Metroidvania, inspired by classic genre staples. The story foll...
Mira and the Legend of the Djinns is an epic Metroidvania, inspired by classic genre staples. The story follows the adventures of Yuba, a treasure hunter and explorer who travels the kingdom of Fallen Amazgesh, and Mira, a mysterious Djinn who has lost her memories.
During a routine job, Yuba discovers an ancient Necropolis. Deep within, he encounters Mira, the first Djinn anyone’s seen in generations. To regain her lost memories, Yuba agrees to form a spiritual Bond with her. Together they embark on an epic quest to uncover the secret history of Fallen Amazgesh, a world of ruins and devastation and the only home Yuba has ever known.
Along the way, the pair will discover new friends and deadly enemies, track down ancient weapons and priceless artifacts and dangerous ruins, battle against mutated creatures and corrupted spirits, and come face to face with the very cause of the cataclysm that ended Mira’s world and created Yuba’s.
Mira and the Legend of the Djinns is a classic 2D side-scrolling Metroidvania, allowing the player to explore a mystic world full of dangers and discover new weapons, tools, items, and abilities while progressing the game.
Weapons/Artifacts : Players will be able to use four different weapons, each one related to one of the four Primal Elements that represent the powers and nature of Djinns: Solar, Celestial, Infernal, and Lunar. The combat system emphasizes fluidity and experimentation and is best represented in the ability of the player to switch between weapons, and elemental modes, on the fly -- even in the midst of combat! Weapons can further be upgraded multiple times to increase their damage and unlock powerful new combos by collecting special items.
Skill Tree : The game is all about defeating enemies in style, so unlocking all the skills, abilities, and moves is going to be a top priority. There are dozens of moves and combos to buy and more are unlocked as the player progresses through the story.
Spells/Abilities : Mira and the Legend of the Djinns will feature some unique Spells and Abilities, we always wanted to see in a Metroidvania. A lot of magical abilities and spells have uses outside of combat, encouraging players to experiment.
Tools & Items : Seven tools can be aquired throughout the game. The player can use these tools to overcome obstacles, while exploring, solving puzzles and during combat. Various items will also be available to the player (including classics like health potions and bombs). Certain items are more rare and can be acquired by doing side quests, defeating certain enemies, and occasionally in shops.
(C) Assemble Entertainment GmbH 2022 - all rights reserved.
This game is in such an unfinished state it shouldn't even be a demo. Controls are sluggish at best, unresponsive at worst. Because of that I was unable to progress on the second screen. No option to quit via menu.
It's pretty though, and I'd really like to see this refined to a playable state.
This is completely unplayable. At first glance it looks promising, however apart from running around the first two screens and swinging your sword about there is nothing to do. Trying to access any kind of menu to check controls or learn how to progress is futile. released way to early and on the wrong system.
Without a controller, one cannot even enter the options. No way to change controls. The only thing that works is quitting the game. No one should release a mess like this, especially not as a demo. The only thing that this demo demonstrates is, that the devs don't care about QA.
It's just a demo, but I have to insist that it at least starts correctly.
I downloaded, installed and got a 'missing dll file' error. I corrected this, multiple times and then got a generic 'failed to start' error.
It looks promising so I'll update my rating when the devs fix this.
What I could see of the game looks very nice, but the controls for mouse and keyboard are really not good. Couldn't even get over the first obstacle on the 2nd screen because the wall I was trying to wall-jump, pushed me strongly in the opposite direction. Wasn't able to quit via menu, either. Seems to early to publish as a demo.