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Minit

已在库内

3.5/5

( 27 Reviews )

3.5

27 Reviews

中文(简体), English & 9 更多
Offer ends on: 10/28/2025 15:59 EET
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9.991.99
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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Minit
介绍
在古怪的《Minit》里,你只有60秒来完成每次小冒险。为了能解除一天只有60秒的诅咒,远离家的温暖、帮助不寻常的人们、发掘许多秘密和战胜危险的敌人吧,哪怕这份希望再怎么渺茫!《Minit》是由Kitty Calis、Jan Willem Nijman、Jukio Kallio和Dominik Johann携手打造的古怪小冒险游戏。
类型:
评论
83 %
推荐
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8/10
Eurogamer
Recommended
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8/10
用户评论

3.5/5

( 27 Reviews )

3.5

27 Reviews

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产品详细信息
2018, JW, Kitty, Jukio, and Dom, ...
系统要求
Windows 7 / 8 / 10, Intel Pentium D 830 (2* 3000) or equivalent / AMD Athlon 64 4000+ (2600) or equi...
Time to beat
1.5 hMain
2 h Main + Sides
4 h Completionist
2 h All Styles
介绍
在古怪的《Minit》里,你只有60秒来完成每次小冒险。为了能解除一天只有60秒的诅咒,远离家的温暖、帮助不寻常的人们、发掘许多秘密和战胜危险的敌人吧,哪怕这份希望再怎么渺茫!《Minit》是由Kitty Calis、Jan Willem Nijman、Jukio Kallio和Dominik Johann携手打造的古怪小冒险游戏。

Copyright 2018 Devolver Digital. All Rights Reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
1.5 hMain
2 h Main + Sides
4 h Completionist
2 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2018-04-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
106 MB
链接:

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最有用的评论

Posted on: June 22, 2019

AlexNobody

验证所有者

游戏: 1074 评论: 8

hey! Wait a minute!~

WARNING! THIS IS GAME IS NOT DRM FREE!! YOU MUST BE CONNECTED TO THE INTERNET FOR THE GAME TO LAUNH! This is a severe hindrance for what is effectively an OPTIONAL FEATURE! This game is simple, direct, and the kind of game you play in little chunks by design. Making an internet connection mandatory is a brutal design flaw!


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Posted on: April 13, 2018

Munkee79

验证所有者

游戏: 529 评论: 31

S'alright.

It's cute, it's functional, it has a retro shtick that *mostly* works, there are a couple funny moments, the music is nice and the nonsense dialogue samples are charming. That said, the extent to which it actually realizes its titular 60-second gimmick is fairly minimal. Yes, the game was designed around it and yes, it means that there are areas designed such that you can't complete them in the given time limit until you come back later with some new item, but in that respect it's quite cut-and-dry from start to finish (which, for me, was about 2.5 hours). It never particularly surprised me, there weren't any real laugh-out-loud moments, and the only real challenge factor was just constantly trying to figure out where to go next without much clear direction. Compare this to, say, Half-Minute Hero, which actually makes very smart use of its gimmick and relies on circumventing it, has considerably more playtime and offers some hidden branching paths, and the idea has just plain been done better before. I'd consider this worth the playthrough at maybe HALF its starting price.


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Posted on: March 5, 2019

Zoidberg

验证所有者

游戏: 770 评论: 47

Game has been broken for months...

Game runs way too fast in fullscreen and the devs have been ignoring this issue for months. There is absolutely no support for an otherwise interesting game. But no support, no respect.


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Posted on: July 10, 2019

blackpete

验证所有者

游戏: 评论: 4

It is ok

Really short game, beautiful graphics, not particularly difficult or anything remarkable in my opinion. The 60 seconds limitation mostly meant that I spent most of the time running back and forth for no particular reason. On Linux build needs libcrypto 1.0.0 so good luck with that! Running the Windows build on Linux using innoextract 1.8 worked without problems.


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Posted on: April 7, 2018

BadDecissions

游戏: 91 评论: 5

Good, albeit short, adventure

A puzzle/adventure game where you explore a 2-D world, solving puzzles, collecting items, etc. Like Zelda but this is a lot less combat heavy; there are only a few required fights. The gimmick of the game is that you play it in one-minute bursts; the sword you’re carrying is cursed, and will kill you after that amount of time. When you die, you respawn at the nearest house you rested at, but you keep found items, quests stay solved, etc. It could be interesting or frustrating, but really it ends up being not much of anything. There are enough houses and shortcuts, and the game-world is small enough, that you never can lose much progress or get frustrated. At the same time, the game doesn’t do much of anything with its core mechanic; there aren’t puzzles where you have to find the quickest way of doing something, or clever challenges built around it. It’s just sort of … there. Which isn’t to say it’s bad. The game-play loop may basically be Zelda, but there’s a reason that Zelda’s been around for as long as it has, and the game pulls it off well. The graphics don’t look great in the screenshots but work fine in practice (and for the record, the reason that game’s star rating is so low at the time I’m writing this is that a bunch of forum posters saw the screenshots and gave it low ratings without ever actually playing it), the puzzles are fairly simple but solid enough to be rewarding, the music’s good, and the world is well-designed (and as I said, designed in such a way that playing it in a one-minute loop isn’t frustrating). Its only real weakness is its short length, clocking in at about two hours; it probably would have been better to have redesigned it so that the optional side-quests were moved into the main game to extend its length. There is a NG+ mode where stuff is changed around, so you could double that to four hours if you wanted, but again, I think it would have been preferable to use the time that went into NG+ to extend the main game.


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