在 Mini Metro 中,你将肩负起在飞速发展的城市中涉及地铁的重要任务。城市最初只有三个地铁站,在此基础上,你需要建立新的站点,并在站点之间设计线路,让上下班的通勤者们在路上少花时间。每个站点能容纳的等车乘客数量是有限的,所以你的地铁网络必须设计精密,避免发生拥堵和旅行延误的情况。
城市在不断扩张的进程中,需要更多的站点,以帮助更多的通勤乘客。对地铁网络的要求也会越来越高。你需要经常重新规划线路,使运输效率最大化。你每周获得的新资源都对建设有所帮助,但你得决定如何分配。
大多数的地铁方案都会以失败告终。也许站点建设的太快了,也许大量乘客滞留在了站台上。你的地铁线...
Its a fun single player game, I understand that RNG prevents you from just looking up the solution online and makes it more important to actually understand your strategy. HOWEVER, RNG can also do you really dirty.
I don't know if there's a any real solution for this dilemma, but sometimes getting 0 bridge tiles can be really frustrating.
The idea is very simple - stations appear one at a time on the map, and you have a limited number of lines and trains (and tunnels and carriages) to connect them up into a working transport network. As time passes, more and more passengers appear, and your aim is to use your assets as efficiently as possible to prevent overcrowding.
The UI is easy to use, and allows editing the network while it is running or when paused. It's very easy to draw lines between stations, and to grab trains and assign them to the lines. (There is no timetabling to worry about - each train just shuttles back and forth along its line, or round and round if it is a loop).
Despite the simplicity, the system is very responsive to small changes, and tweaking ot to keep going as long as possible is a super fun challenge. Games are quite quick - you have to be quite good to last more than 20 mins - and there is plenty of variety both because of the random way the stations appear, and because there are a variety of cities with different charateristics to choose from.
Strong recommend!
Based purely on my love of subways and the game's beautiful design in screenshots, I picked this up on sale recently. I am so glad I did! The game's mechanics are simple, but the gameplay is engaging and addicting. Although the unlocked cities don't represent their real-world versions in regards to population density and transit needs, the various landscapes do make for complex gameplay decisions. Nothing is worse than having a station pop up on an isolated island when you don't have any bridges or tunnels. Also, the use of different train types in different cities makes for dynamic strategies.
Design-wise this is a simple and effective, wisely taking inspiration from real-world subway messaging. The London Underground map style and the use of the MTA's ubiquitous Helvetica font are perfect matches for a game which requires simple-yet-clear communication.
It's worth it at full price, and there's really no excuse for passing this up when it's on sale.