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Posted on: September 12, 2017
Nerobyrne
验证所有者游戏: 173 评论: 12
Great idea, horrible execution
I bought this game because I love classic RPGs, especially ones that are rough around the edges and have a learning curve. I love customizing characters, building unique people to overcome big challenges, as well as immersive gameplay. This game has none of that, from what I can tell. The game play seems to be quite a bit like the first three Elder Scrolls games, having you walk around a 3D environment, interacting with people and places. That worked really well, but I quickly realized that I wasn't in a nice town with a mystery to uncover, nor was I stranded somewhere having to find my way. The first "town" is made up of all the guilds you need to play all your characters, and little else. This felt totally artificial and really broke immersion for me. Not only that, but there isn't even any mystery. You're on an island and there is a dragon that you should avoid while you should explore the island. Why am I here? I don't care, I just want to leave and do something interesting where ever my team just came from. The reason I rate this game so low though is the combat system, which is without a doubt the worst I have ever seen. Not only does it not have any real animations for your characters that lets you know if you actually hit something, what you hit, or who hit it, but it is literally just "Mash A button". It"s actually the 'A' button as well, which doesn't make it better. The real problem is that attacks have no "cool down period", so your damage output is directly tied to how fast you can push A. The only way to play this game is to take 4 fighters and just push A until everything is dead, because taking the time to cast a spell wastes valuable seconds that you could be pushing A. Not to mention that the first enemies I fought were fire-breathing mosquitoes. My advice would be to give this game a miss and try a game that uses a better combat system and has a story that grips you from the start.
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Posted on: February 21, 2020
Jezebel1988
游戏: 248 评论: 100
Series went downhill after M&M 5...
Buy the MIGHT & MAGIC 6-pack Limited Edition, which contains the rather mediocre M&M 1&2, and the series' best parts 3-5 with the option to enjoy parts 4&5 seamlessly as one great game. And then there's the atrocious turkey Part 6 where the series went to $h!+. MIGHT & MAGIC VII - FOR BLOOD AND HONOR follows that path down the hill as it features the same horrible combat system that works neither as a real-time nor turn-based system, and this is where the game completely falls apart. Nevermind the terribly sterile graphics that were outdated when the 6th part came out - RPG fans have learned to live with poor graphics - but the combat system is just a mess! real-time is way too fast and unprecise. Turn-based is just broken as it kind of functions (well actually it does NOT function) like the pausable real-time combat in the BALDUR'S GATE/ICEWIND DALE series, with the difference that while you pause/unpause you have to manually control the attacks of all 4 party members too. Sometimes less is more. They should have stuck to the block movement and 90 degrees turning with turn-based combat only, which made M&M 3-5 so great.
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Posted on: December 13, 2020
MalcolmDale
验证所有者游戏: 10 评论: 1
Slow
I like the game but why do I have to play an OFFLINE game in Gog Galaxy which takes ages to load? I only have one computer so I dont need their cloud saves and I have no friends who play. I just want to play the game - which is very good.
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