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To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete w...
To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created.
i really enjoy these games although i haven't beaten any of them yet.
they are great fun for a while but can become tedious. it's always the
same thing, you join some guild but the guy who can teach you mastery
of that guild is some yo-yo in some other town somewhere, so you have to
go around searching him out and it's just such a drag and so time consuming.
same goes for becoming an expert at using weapons or whatever, time consuming
and really takes AWAY from the overall fun of the game, it's one feature in this series
that needs to DIE!!!!!!! it's just so stupid. but maybe other payers don't mind this aspect
of the game? it loses 2 stars because of this retarded feature.
I played for about twenty hours and the game seemed impressive and unbelievably addictive. Your party gets some skills and become more and more experienced, you explore new lands, find and buy new gear and learn new spells, some of them are as awesome as Flight or Enchanting. I was thinking like: "I will play for an hour" - and played three instead. The game makes you want to play it all day/night long and you can't stop because you just want to make your Cleric a body magic master so bad!
But the fighting systems killed all the interest for me. It got soooo booooring. Most of the battles look like this: enter the turn-based mode and hold the Attack button (or Quck Spell), sometimes heal, sometimes cast something, or step back or aside, but generally it is just pressing one Attack button - that's it. And there are enormous crowds of monsters in every cave, almostlike in Diablo, and some of those monsters have huge healthbars and you have to spend a lot of time holding the Attack button and healing, until you finally clear the cave or the dungeon. Boring, repetitive and requires no tactics, but luring enemies in small groups and cast some resists or buffs. So monotonous, that you just put something heavy on the Attack button and go get yourself some tea.
And this constant running and looking for teachers - that gets boring too. Your knight can become a master of the spear, but you have to travel to the city there that master lives. And then to another city, to the master of the shield, and then to the master of the Water magic... And no ships or horses are going there today. Man, that's frustrating!
And that damn Bracada desert is extremely annoying. Terrible idea. I hated that location.
Have fun playing it and enjoy the game!