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Microtopia

已在库内

4.2/5

( 10 Reviews )

4.2

10 Reviews

中文(简体), English & 6 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,优质支持,最多30天内全额退款。
Microtopia
介绍
      《蚁托邦》中,你要负责管理一群机器蚂蚁,设计运输路径网络,探索各类独特环境,不断扩张领地。 终极目标?当然是繁殖!选出年轻力壮的蚁后,通过婚飞的方式振翅远走,在新领地扎下根来,重启生命循环。         蚁后安置完毕,即可开始发展蚁群,徜徉于满是电子垃圾的奇妙世界。 设置路径及建筑,向蚂蚁们发出行动指令,收集资源、生产货品、供养蚁后。 充分利用传感器和逻辑门,分类管理不同属性的蚂蚁,优化整体布局。 普通工蚁也有不同的升级方向,飞行蚁、挖掘蚁、发明蚁,按需选择。    ...
类型:
用户评论

4.2/5

( 10 Reviews )

4.2

10 Reviews

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产品详细信息
2025, Cordyceps Collective, ...
系统要求
Windows 10/11 64-bit, i7-6700 / Ryzen 5 1500X, 8 GB RAM, RTX 2060 / RX 5600, Version 11, 3 GB availa...
Time to beat
61 hMain
-- Main + Sides
-- Completionist
61 h All Styles
常见问题
介绍

 

 

 

《蚁托邦》中,你要负责管理一群机器蚂蚁,设计运输路径网络,探索各类独特环境,不断扩张领地。

终极目标?当然是繁殖!选出年轻力壮的蚁后,通过婚飞的方式振翅远走,在新领地扎下根来,重启生命循环。

 

 

 

 

  • 蚁后安置完毕,即可开始发展蚁群,徜徉于满是电子垃圾的奇妙世界。
  • 设置路径及建筑,向蚂蚁们发出行动指令,收集资源、生产货品、供养蚁后。
  • 充分利用传感器和逻辑门,分类管理不同属性的蚂蚁,优化整体布局。
  • 普通工蚁也有不同的升级方向,飞行蚁、挖掘蚁、发明蚁,按需选择。
     

 

  • 通过科技树解锁新特性。
  • 扩大蚁群规模,飞往邻近岛屿。探索丰富多彩的生物群落,发现新的植物物种,想办法合理利用这些资源。
  • 直面复杂模拟生态系统中的种种生存挑战,寻求生产与污染的微妙平衡;或是大肆攫取自然资源,留下一片废土……选择权在你!

 

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,优质支持,最多30天内全额退款。
Time to beat
61 hMain
-- Main + Sides
-- Completionist
61 h All Styles
游戏详情
类型:
操作系统:
Windows
发行时间:
{{'2025-02-18T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
français
音频
文本
polski
音频
文本
русский
音频
文本
日本語
音频
文本
한국어
音频
文本
常见问题

Microtopia 兼容哪些操作系统?

Microtopia 在 Windows 上获得官方支持。

Microtopia 包含 DRM 吗?

不会! GOG游戏不含 DRM,无需联网即可游玩,完全支持离线模式。虽然部分额外内容可能需要联网下载,但我们会尽力减少此类需求。了解更多关于 DRM 的信息。

游玩 Microtopia 需要GOG Galaxy吗?

不需要!您无需使用GOG Galaxy即可游玩 Microtopia。GOG 提供了下载完整的离线安装程序的选项,让您可以不通过GOG Galaxy安装 Microtopia。GOG Galaxy主要用于同步成就和云存档,但使用它完全是可选的。了解更多关于GOG Galaxy 的信息。

Microtopia 的系统要求是什么?

最低配置:系统:: Windows 10/11 64-bit, 处理器: i7-6700 / Ryzen 5 1500X, 内存:: 8 GB RAM, 显卡:: RTX 2060 / RX 5600, DirectX:: Version 11, 存储:: 3 GB available space。推荐配置:系统:: Windows 10/11 64-bit, 处理器: i5-10400, Ryzen 5 3500X, 内存:: 16 GB RAM, 显卡:: RTX 3060 / RX 6700, DirectX:: Version 11, 存储:: 3 GB available space。

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最有用的评论

Posted on: February 26, 2025

Grendil2010

游戏: 2 评论: 1

6 tiny thumbs up

If you like playing with complex systems, I think you'll love this. Microtopia is well thought out, well polished, and has a ton of content packed in. It's clearly the product of hard work from passionate developers. The microscopic world of electronic ants is charmingly rendered while still easy to comprehend and manipulate. The chill background music practically hypnotizes me into a relaxing flow state when I play. Growing your population of ants in easy at first, but as you reach the population capacity of your current colony design, you have to start looking for new ways to grow. Your population capacity isn't an artificial limit, but the real effect of both how fast you produce baby ants and how long each ant lives. Death of each ant is inevitable, but the colony is a super organism that lives on. Population growth involves maximizing energy production (primarily to feed the queen who hatches all your new ants) and also investing in ways to extend your ants' lifespans. That includes affixing augmentations to old ants to refurbish them and empower them to do new things. Pushing the population ceiling this way is a fun challenge, and unlike anything I've seen in other factory-mechanic games. For example, those screws you've been manufacturing? You can set up a building to affix a screw to an ant and give him a drill nose. That will extend his lifespan and empower him to go mine for new resources and new production options. This game is definitely not trying to be Factorio. From reading other reviews, I think some folks went in wanting it to be, and were thrown off by the different concepts. But Microtopia does what it sets out to do really well, and provides all the tools you need to design and automate a bustling colony. There is some micro management, but not a lot, and it serves to give you a sense of active engagement in guiding your colony's organic expansion.


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Posted on: February 18, 2025

Meltwater2000

游戏: 443 评论: 1

Great relaxing game with unique setting

Micro ants in a micro world. Already spent many hours playing the prologue, factory game with some special twists that set it apart from the others. Really enjoyed the different challenges as the game grows and makes you rethink your designs as it literally evolves.


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Posted on: March 3, 2025

infoparty

验证所有者

游戏: 评论: 21

Game breaking defect ended session

Ran into a game breaking defect-- counter gates were not working. You are supposed to be able to use a counter gate to prevent workers from entering a path as long as there are X workers on the path already. (Counter gates are configurable for X.) The intent is to prevent you from over saturating a path with too many workers and waste logistics efficiency. Unfortunately, after running into this bug I thought "I'll just save and reload to see if the bug goes away." Only to discover that I could not create a new save. Thus ended my gaming session with zero progress due to two game breaking defects. NOTE: This is early access, so I'll attempt to reboot and keep and eye out for patches.


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Posted on: August 16, 2025

whitemortis

验证所有者

游戏: 486 评论: 2

Fun but...

Its tons of fun in the beginning. When you have to start reaching a set population number to proceed, it gets old.


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Edited on: July 8, 2026

Posted on: May 6, 2026

glosc

游戏: 0 评论: 60

If you like DELETING and REBUILDING...

This a puzzle not a management game. You could find it amusing at first, typical factory mechanics, bring a resource to a place, create another, but there are too few resources to consider it a factory game. The game revolves around logistics not resources. Ants are your logistics here, you create paths for them like if you were designing a PCB board (hence the electronics esthetics of the game) as board design was clearly an inspiration to the dev. The problem is that you have to constantly destroy and rebuild all your logistics. The game forces you to make drastic changes to your layout once you more or less get to understand the game. Not only that; the difficulty in the game comes from the ants; you need special ants for special tasks but they live for a couple of seconds, meaning you have to constantly produce ants, use the logistics paths to create the correct ones and the more the specialized they are, the less they live. Just have this in mind: this is not a factorio game; logistics use switches of various types to automate the ants, meaning all your layouts have to be very well thought out, but remember that the game will force you to destroy it all and start again to accommodate new mechanics as the game progresses. Yes, in the bottomline, you are destroying your "board" and rebuilding it all the time. All the time you put into your logistics is erased with a new forced modification that is needed to progress. The game is not unplayable or bug ridden. Its in my opinion, boring and its one of those games that break golden rules: "Do not make the player realize he is doing the same thing over and over" AND "Do not force the player to destroy his constructs". I honestly don't like to have to constantly undo what I did a minute ago. I feel my time was wasted and everything I do will have to be undone in seconds. If you find these kind of "adapting" mechanics fun and can endure destroying all you built to rebuild it again with modifications, maybe you will like this game. To me, this is a "sandbox's" worse face.


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