Posted on: April 14, 2017

SParrte
验证所有者游戏: 122 评论: 1
Unfair luck-based game
This Game is one of the unfaires games I've ever played. The AI isn't really challenging or clevery. All they do most of the time is taking cover and shoot. They usually don't hit the player even they shooting you. BUT once your are hit it seems every next shot hits you. It's like a switch had been thrown. Sometime you can walk all over an open area without being hurt. When replaying the same area (because you've been killed near the objective at latest) you can't do a step without being shot by two or three hits. In the jungle missions, the enemies spawn most of the time behind the thicket which is not visible or shootable for the player. For AI it is! They start shooting before you can see or kill them. First when they come out of the thicket you can defend yourself. In the urban missions enemies sometimes can shoot through walls if they are close enough to the wall. Another curiosity: The game kills you very fast or instantly if you try to take a way which is not (yet) intended for the player. Expample: The mission objective says attack the hill straightforward. As soon as you walk slightly from the path you die. These limitations aren't always recognizable for the player. You will die by not assignable enemy fire. Or: It happens that you instantly get damage by attacking enemies after a cutscene. What makes the game much more frustrating are the rarely set autosaves. You had a hard fight through a map section and have to repeat it because of the unfair game mechanics. Other parts of game are as well not good. The "plot" appears artificial emotional and the documantation parts (historical narrative) between the missions seems to be so far as is actually correct, but from its portrayment, pathetic and very partial. The audio quality ist moderate. All weapons sound the same. The german synchronisation (e.g) is not convincing. The graphics are fine considering the time. But e.g. the older "Vietcong" I remember more beautiful. The controls are simple but sluggish.
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