MoO3 in priciple when properly patched works and works well.
My main concern is the balance is all wrong. Whenever I play Ithkul, its always the same. I always modify the existing specs, to make the civ more technically capable, basically by binning, spying and ground defence capability and maxing on Research, Bioharvest, Industry and Mining. In the finace panel, I always have 2 green bars additional research spending and always build at least 2 research DEAs on every panet buigger than 3 regions. You get to a certain point, normally when you can produce dreadnaughts and it all goes pearshaped. With 2x the number of planets as my nearest rival and in 1st place, according to the victory panel, I find myself 4 or 5 tech levels lower and even with 140 planets, I can only produce 1 armarda every 2-3 turns, whereas my enemies can throw 10 armardas at me every turn. Once, ! had 800+ planets, my nearest rival had 20, and he was still a higher tech level than me and he produced more ships per round. I think it doesn't matter what you do, you will always be matched by the computer controlled players, so it becomes a pointless exercise. Most dissapointing.