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MarZ: Tactical Base Defense

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4/5

( 24 Reviews )

4

24 Reviews

中文(简体), English & 6 更多
21.9921.99
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MarZ: Tactical Base Defense
介绍
建立您的防御基地来击退火星的僵尸群,保证这颗红色星球的安全。《MarZ》是一款战略及战术防御游戏,您必须精心管理您的队员和资源,同时尝试揭开僵尸的可怕秘密。保卫您的基地 当您到达前线时,首要任务是尽可能快速有效地确保所有战线的安全。队员们正等待您的命令,请利用他们来对抗单个攻击者,或者为您的塔楼和建筑物配置人员。敌人会从四面八方攻击,您的战术技能将决定结果。研究、升级、生存 构建能源网格并管理您的资源,建立强大的防御。您可以随意使用各种武器和多种特技,它们可以改变战场的形势。您还可以使用技术中心和武器工厂研究新型炮塔及超级武器,如果您能存活足够久的话。发现真相 故事发生在 2065 年,人类...
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用户评论

4/5

( 24 Reviews )

4

24 Reviews

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产品详细信息
2019, Giant Grey, ...
系统要求
64-bit Windows 7 / 8 / 10, Intel Core i5, 4 GB RAM, DirectX 10 compliant graphics card with 2GB dedi...
Time to beat
12.5 hMain
18 h Main + Sides
41 h Completionist
21.5 h All Styles
介绍
建立您的防御基地来击退火星的僵尸群,保证这颗红色星球的安全。《MarZ》是一款战略及战术防御游戏,您必须精心管理您的队员和资源,同时尝试揭开僵尸的可怕秘密。

保卫您的基地

当您到达前线时,首要任务是尽可能快速有效地确保所有战线的安全。队员们正等待您的命令,请利用他们来对抗单个攻击者,或者为您的塔楼和建筑物配置人员。敌人会从四面八方攻击,您的战术技能将决定结果。

研究、升级、生存

构建能源网格并管理您的资源,建立强大的防御。您可以随意使用各种武器和多种特技,它们可以改变战场的形势。您还可以使用技术中心和武器工厂研究新型炮塔及超级武器,如果您能存活足够久的话。

发现真相

故事发生在 2065 年,人类正准备殖民火星。没人想到那里或许存在其他生物。随着首批到达的人在这颗红色星球上破土动工,可怕的真相浮出水面:一群僵尸宇航员早已占领了这里。您的任务是揭开火星的隐秘历史,解开僵尸之谜,引领人类走向新的未来。

全新的战线等待您

当您到达故事的结局时,MarZ Rising 并未结束。在接触战模式中体验自定义地图和战役地图,这一模式将让您把战术发挥到极限。

塑造未来

MarZ 的“火星地形”关卡编辑器是一个直观的地图创建工具包,可以让任何人创建并共享自己的自定义地图,为行动带来无限可能性!

copyright © doorfortyfour OG | all rights reserved

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12.5 hMain
18 h Main + Sides
41 h Completionist
21.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-04-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
2.5 GB
链接:

游戏特性

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français
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polski
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Português do Brasil
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русский
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最有用的评论

Posted on: May 30, 2019

fahbs

游戏: 354 评论: 90

"Eh" tower defense

You set up towers to shoot Martian zombies. The paths are rigidly defined, the towers not very varied (a gun tower, a more powerful but more expensive gun tower, an AoE damage tower, and a slow tower is pretty much it), and the enemies not varied at all. The game's gimmick is that you have a limited number of crew members and each building requires one to man, but you don't have enough crew to man all possibly lanes at once so you're juggling them around to respond to waves. The problem is they base most of the game around this, but the controls for it are awful. It's hard to describe but it's just so imprecise an "floaty" ordering your crew around. It feels primitive controls from a 1995 RTS. Anyway, you work your way through a campaign or survival mode. There are perks to unlock but you can only ever equip one at a time so what's the point of collecting when you're just using the single best one all the time? The action and gameplay are passable but nothing very good. Special mention though for how AWFUL the final campaign mission is. Picture the disappointing final mission to XCOM Enemy Unknown times ten. All in all, if you're really hard up for a tower defense and have played everything else, it's worth around $10.


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Posted on: July 4, 2019

TriMiro

验证所有者

游戏: 229 评论: 3

20 hours of fun, all achievements done

The game has very good art and sounds which create an immersive atmosphere. The game mechanics are very solid, although a bit repetitive. The concept is hybrid between RTS and Tower Defense with concepts from both: there is no enemy base to attack, kills earn money, enemies come from fixed directions but follow straight paths, there is research tree and reinforcements that must be constantly kepts going. The micromanagement is much less than RTS and much higher than Tower Defense. The only really weak point is the story, there is a nice buildup of mistery and then it all falls flat leaving some significant gaps. Some people find the game challenging and I don't think it is easy, but the tutorial skips very important fundamentals, so here are some tips: - you can dynamically adjust the game speed, from the controls, I set the slow-motion and regular speed to the space-bar and then I can play with pause option similar to FTL or Dragon Age - keep asking for reinforcements, that's the only way to keep all towers manned, moving crew around and leaving inactive towers is sometimes necessary, but it can and should be avoided with enough reinforcements - in RTS games it is good to spread out your base and grab as much territory and vision as possible, but here you have full vision at all times and keeping the defenses close to the lander allows for cross fire where towers from multiple energy pads guard each approach


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Posted on: June 19, 2019

Blonder

验证所有者

游戏: 381 评论: 25

Ok... I guess

Well, the Game is pretty much a tower Defense. You get units to man the towers and other buildings or to fire with their automatic weapons on the enemy waves. The idea is, that you have to switch the units in and out of your turrets, refineries and research labs to mine minerals, defend your base or get new tech for better buildings. But you can build new troops in most missions, so this isn't really any problem. At least for the 18 out of 20 missions where you have the option to do so. You still would have a solid TD with a somewhat ok story but the game lacks in controls. For some reason they ditched the standard controls for RTS games since 1997 or so. Instead you got -to move your units with left click -invisible walls on the map where you simply can't click at all which makes microing units even harder -no option to group units -often problems with deselecting stuff (this gets frustrating when you have to build and micro stuff at the same time) These weird and bad controls make microing rly hard but you have to micro against certain units if you want to not lose your towers or units for the perfect score. But even with all those problems, which solely work against the player, the game rly isn't challenging if you don't go for 100% every mission, even on highest difficulty. There were two missions that got kinda hard. One because you couldn't get additional troops and the last level which i don't want to spoil. It took me 8hours to finish the game.


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Posted on: June 13, 2019

hubertsn

验证所有者

游戏: 341 评论: 1

One more try

It's a very fun tower defense game mixed up with some tactic and strategy. You defend multiple lanes which all have an indicator where the next threats come from. But you do not have enough resources to defend all lanes at once. Therefore you must adjust your tactics and shift your resources to the current threat. This can be challenging sometimes but levels are not too long and if you lose you have the urge to try it again with a different tactic. The difficulty may seem hard sometimes but as I mentioned before adjusting your tactics and earning a victory make it so much sweeter. On top of that the graphics, sound and overall presentation are very well done and you get a mysterious zombie sci-fi story (I am not at the end but it’s entertaining so far). What do you want more? ...Actually there is more if you are done with the campaign you can play endlessly in skirmish and even build your own levels.


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Posted on: December 31, 2020

Ayamari

验证所有者

游戏: 134 评论: 3

Solid and fun

The game is a very solid and fun Tower Defense with some extra micro management. The campaign has 20 missions. There is also skirmish mode and a map editor. It took me 11 hours to beat the campaign on the default "challenge" difficulty (earning 80% of the achievements in the process). Around 30% of the missions required more than one attempt. After failing the last mission a couple of times I went back to unlock more perks and then barely made it. The game looks and sounds very nice. The story is OK. The Tower Defense mechanics are done well. Towers do what you would expect them to. You can adjust the game speed during the level to speed up the easy parts but handle the difficult parts in slow motion. Unit micro management is clunky and takes some getting used to. The units often don't do exactly what you want, sometimes you can't click in some places or buildings until you re-select the unit. All missions except one allow you to set the camera very high up and comfortable, but that one mission forces a lower angle which makes the controls significantly worse and annoying. During the 11 hours of playtime I encountered only a couple of bugs the most annoying of which is that on later missions the energy hubs sometimes think they use more energy than they actually do preventing you from making more buildings. This mostly happens when you build multiple things at the same time or upgrade/move the energy hub. The music sometimes breaks. The game crashed only once. Overall I enjoyed playing it, will probably play some more to get the remaining achievements. It's worth the price, especially on sale. If you're not sure check out the demo!


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