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Mars Horizon

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3.3/5

( 14 Reviews )

3.3

14 Reviews

中文(简体), English & 6 更多
Offer ends on: 10/28/2025 15:59 EET
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Mars Horizon
介绍
在Mars Horizon中,你将掌管一个大型航天局,引领航天局从太空时代初期一直到运送宇航员登陆火星。引领你的航天局完成太空竞赛,书写你的太空旅行架空历史——如果你做出的选择正确,任何一个航天局都可以率先登上月球。管理航天局初期至今面临的诸多挑战: 建造基地,包括发射台、研发实验室、宇航员训练设施等等 通过数百种组合构建你的定制载具 发射卫星和载人航天器来探索太阳系 执行任务控制,解决回合制任务的各种挑战,取得科技进步和公众支持 探索广博的技术树,与其他航天局竞争或合作来制定前往火星的路线图 有五个独特的航天局可供选择,每个航天局都有各自的特性、基地、载具和航天器 建造你的...
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用户评论

3.3/5

( 14 Reviews )

3.3

14 Reviews

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产品详细信息
2020, Auroch Digital, ESRB 评级: Everyone...
系统要求
Windows 7 / 8 / 10, 2.0GHz Dual Core Processor, 4 GB RAM, GeForce GT 740 (2048 MB) / Radeon HD 5770...
Time to beat
15 hMain
30.5 h Main + Sides
62.5 h Completionist
22.5 h All Styles
介绍
在Mars Horizon中,你将掌管一个大型航天局,引领航天局从太空时代初期一直到运送宇航员登陆火星。引领你的航天局完成太空竞赛,书写你的太空旅行架空历史——如果你做出的选择正确,任何一个航天局都可以率先登上月球。管理航天局初期至今面临的诸多挑战:

  • 建造基地,包括发射台、研发实验室、宇航员训练设施等等
  • 通过数百种组合构建你的定制载具
  • 发射卫星和载人航天器来探索太阳系
  • 执行任务控制,解决回合制任务的各种挑战,取得科技进步和公众支持
  • 探索广博的技术树,与其他航天局竞争或合作来制定前往火星的路线图
  • 有五个独特的航天局可供选择,每个航天局都有各自的特性、基地、载具和航天器
  • 建造你的专属定制版航天局

你负责太空之旅的每个要素:成功与否取决于你的决策。




你会努力保持航天局的领先地位,还是专注于测试和研发?你可以通过多种方法来确保自己的宇航员最先登陆火星。每个选择都至关重要:你会投入到最先进的技术研究还是会冒险进入红色星球?

你能在真实事件和任务的启发下,自如应对现实中航天局所面临的挑战吗?



管理是Mars Horizon游戏的关键所在。你需要设计和制造合适的航天器、雇用和培训工作人员,还要制定战略决策进行任务控制,从而成功完成火星之旅。

与其他航天局建立外交伙伴关系,分享太空探索的奖励,或者孤军奋战冒险获得更高声望。用复古的载具零件建造理想的火箭。雇用承包商来制造载具,利用其独特的亮点来获得超越竞争对手的关键优势。



将有效载荷发射到太空只是第一步。担当任务控制的飞行指挥官时,你需要管理航天器的资源并解决回合制任务中的战略挑战,才能取得成功。但要注意:太空环境非常棘手。

任务控制包括很多关键时刻决策。你会选择花精力修复出现故障的天线,还是留着它以防氧气泄漏?再熬过任务计划的三个月时间或许可以避免这个问题?



Mars Horizon是在欧洲航天局(ESA)和英国航天局的参与和支持下完成制作的。

我们与ESA的众多太空探索专家合作制作了Mars Horizon。包括开发火星计划专用技术和设计下一代任务在内的多位工程师参与制作,为游戏玩法和场景带来了前所未有的权威性、真实性和合理性。

Mars Horizon, the game logo and game content are copyright of Auroch Digital Ltd © 2020. All rights reserved. Where public domain images are used, those allowing commercial use, they remain in the public domain with attribution in the credits.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
15 hMain
30.5 h Main + Sides
62.5 h Completionist
22.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2020-11-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.1 GB
链接:
评分:
ESRB 评级: Everyone

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español
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français
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Português do Brasil
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最有用的评论

Posted on: November 19, 2021

Jovan.Kubicek

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游戏: 210 评论: 4

Shallow strategy, minimum freedom

From the screenshots, it looked like a deep strategy. Rocket construction and research are too simplified, the research tree offers minimum freedom. Real space flying problems were reduced to the mission puzzle-minigame. Everyone will have all technologies in the tree researched. The game is extremely repetitive, only the puzzle minigame becomes harder in late missions adding more randomness and unreliability to your modern ships than first rockets. No crew training, no personal management, no real science actions, just grinding missions to get "science XP" and "gold" to buy the progress in the tree. Everyone shall follow the single defined path to Mars. After finishing the crewed moon landing mission (cca 30% of the game i was keep playing just to finish the game). Animations and poor. Original art also poor.


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Posted on: February 16, 2021

eryngo

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游戏: 1502 评论: 48

Small repetitive Space Agency Simulator

Get involved in the space race! You are a space agency and in the beginning of the space race, competing against other countries to be the first in space, on the moon, and finally on mars. Be aware, this is not KSP! It is a simpeler version of "Buzz Aldrin Space Program Manager". The UI is clean and simple, and there is a cartoony-ish look in it. You can enable a tutorial to guide you with the fist mission, but I didn't find any need for it as the game is fairly easy to understand. In a nut shell; You research a mission objective, this will unlock the mission and let you research the required components in the techtree. You build your rocket and plan the mission. On success you get research points, on failure, you lost your money and reputation. If you have launched some form of payload you will enter a sort of mini-game, where you have a few turns to collect the requested resources. If succeded the launch is a success on failure, again you lost money and fame. You do this with the competition, so you have a sort of pressure to be the first and score the highest points. And this is the whole game. I personally find the game fun but very repetitive, and after a few hours the fun wears off. If this was a boardgame I think it worked much beter, compeeting with some friends, bragging with your victories, making fun of their failure. If you like a simple game and don't mind the repetitive factor, give this a try.


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Posted on: February 20, 2021

danzigaidyn

游戏: 2 评论: 1

Typical Mobile Phone clicker game

Click to +1, click to +1, click to +1, repeat a few thousand times, then you have completed the game! It's so boring, you will not know when you have landed on the moon, you will not know when you have completed the game, it's just clicking from one screen to the next over and over again. There is no way to fail, there is no meaningful decisions to make, and there is no story of any kind. The game design is basically every mobile phone cash grab ever made with a different theme and a different skin, release a game every 3 months, rinse and repeat. If you've played one you've played them all.


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Posted on: April 4, 2022

aashell13

验证所有者

游戏: 评论: 1

Simplistic gameplay, uninspired campaign

TLDR: your 8th grade history report on NASA, but as a videogame. Pros: The game runs, I didn't notice any bugs, and it was engaging enough that I finished the NASA campaign. Cons: Gameplay is simplistic to a fault, excessively repetitive, and you won't learn anything. The "historical context" notes are a whitewash that leave out anything possibly unsuitable for an 8yr old. Which is a lot. The rocket building mechanic is too simple, rockets have only 3 parts and basically the only thing you do is make sure the weight capacity of a part is higher than the weight of the parts stacked above it. The base management is totally ignorable, which is good because it's not interesting. Launches are mostly random, you get a 1-99 "reliability score" and a dice roll. Mission gameplay is a point and click matching exercise between color coded resources, labeled with space word salad. I autoresolved wherever possible and resented the fact that I couldn't autoresolve milestone missions. The campaign is at once meandering and constrained. You can only win by going to mars, and you can only get there by doing the missions the game gives you, but many of the historical milestones they give you have nothing to do with mars at all. If the game is about landing people on mars, why do I have to start in nineteen-fifty-bupkis and spend the mid game throwing robots at gas giants? If the game is a generic space program simulator, why are the milestones all historical missions in historical order? Why only one win condition? Much like post 1972 NASA, the game doesn't seem to know what it wants to be and probably doesn't have the resources to get there anyway. Go play KSP.


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Posted on: February 28, 2021

Aron

验证所有者

游戏: 1081 评论: 8

Space race game with puzzle elements

Mars Horizon tells the story of your space agency from the very beginnings until man first lands a crewed mission on mars. It's a mixture of Space Agency management simulation and puzzle game. In the management part you have to chose what rocket parts, buildings or missions to research, what buildings to add to your space center and what missions to plan (by deciding on the composition of your rocket and payload, the contractor who may support building it and additional parts for your rocket - that have impact on the various stage of it's flight). You're always competing against the other space agencies that long to reach certain milestones (e.g. first animal in space, moon landing, deep space probes ...) as the first one. Being fast gives you more support and therefore more funding but also raises the risks of critical failures. In the puzzle part (during the missions) you have to create specific amounts of science and navigation points by chosing what operations to perform in a limited amount of turns, always keeping your payloads energy levels (and later in the game drift, radiation and heat) in mind. Unfortunately both of the games parts get repetitive very fast and therefore the game changes from an interesting race to mars to a tedious clicking through the same screens over and over. A big plus is the in game wiki that tells you the real life story behind the stages you're currently playing in game often with well presented pictures and sometimes other media (e.g. first signals of sputnik as audio). The missions are presented with short 3D sequences showing the current stage of your mission (in the milestone missions there are even some more sequences showing you the progress of your current mission). All in all it's a nice but flawed space game depicting a good amount of space flight history.


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