Posted on: August 17, 2025

rafaelszp
验证所有者游戏: 20 评论: 4
Good but too hard
In "Mandragora: Whispers of the Witch Tree," players are immediately faced with a punishing difficulty that quickly proves more frustrating than rewarding. While the art and atmosphere are undeniably beautiful, the core gameplay loop feels less like a challenging journey and more like a cruel test of patience. The game's relentless difficulty, especially in boss encounters, feels less like a deliberate design choice and more like a crutch for a lack of creative depth. The experience improves drastically with community-made mods that address the punishing difficulty, suggesting the developers' vision was flawed from the start. It's a shame that a game with such potential relies on this outdated and frankly lazy design strategy. The industry needs to move beyond using extreme difficulty as a substitute for genuine innovation and engaging mechanics. This approach is a clear sign of creative bankruptcy, and "Mandragora" is a prime example of a game that suffers for it.
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