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Majesty 2 Collection

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3.5/5

( 79 Reviews )

3.5

79 Reviews

English & 2 更多
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Majesty 2 Collection
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Majesty 2 Collection includes the following: -Majesty 2 -Kingmaker expansion -Battles of Ardania expansion -Monster Kingdom expansion The Kingmaker game editor enables players to create their own missions. Also included is every item, quest, unit an...
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用户评论

3.5/5

( 79 Reviews )

3.5

79 Reviews

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产品详细信息
2011, 1C Ino-Co, ESRB 评级: Teen...
系统要求
Windows XP / Vista / 7 / 8 / 10, 2.0GHz dual core, 1 GB RAM, GeForce 6800 GTX 512MB or better, LAN r...
Time to beat
18.5 hMain
20 h Main + Sides
34 h Completionist
24 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Majesty 2 Collection includes the following:
-Majesty 2
-Kingmaker expansion
-Battles of Ardania expansion
-Monster Kingdom expansion

The Kingmaker game editor enables players to create their own missions. Also included is every item, quest, unit and building previously only available for purchase using the in-game store. This additional content includes new spells, weapons, units, heroes, buildings, quests and more.

In the world of Majesty, you are the ruler of the Kingdom. Your rule is not absolute, however, as you face subjects that are independent and stubborn. They will need a great deal of persuasion before they carry out your wishes...
包含内容
手册(English) 手册(French) 手册(German) 壁纸 概念图集 素描 明信片 壁纸(holiday)
系统要求
最低系统配置要求:

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
20 h Main + Sides
34 h Completionist
24 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2011-04-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.2 GB
链接:
评分:
ESRB 评级: Teen (Fantasy Violence, Mild Blood, Alcohol Reference)

游戏特性

语言
English
音频
文本
Deutsch
音频
文本
français
音频
文本
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最有用的评论

Posted on: February 17, 2015

MischiefMaker

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游戏: 819 评论: 66

They just didn't get it.

Oh god, what an incredible misstep! Majesty 2 brings back the voice actors from the original Majesty, but forgets the core gameplay. Instead of a living breathing fantasy kingdom that you influence by shaping its layout, now you have a stripped-down RTS with brain-dead units who must be babysat every step of the way. No heroes stray very far from your castle, not even rangers, unless you explicitly tell them to with an explore flag. There are no strategic trade-offs in hero choice, you can have dwarves and elves and agrela and krypta temples at the same time in your kingdom with no negative consequences. Instead of automatically grouping up with heroes their AI has an affinity for, you now have to manually put together parties in a process that's way more time-consuming and complicated than it needs to be. Tax collectors glide around like they're on segways, so building placement isn't that important, just plunk a guard tower directly in front of the marketplace and you're golden. Don't think that the dumbed down gameplay means easier missions. After the first couple tutorials the missions turn into rigidly scripted puzzles of what heroes to build when and in what order, and straying from this formula means certain defeat. What's worse, apparently many of these missions were changed extensively by patches so the voice-acted mission briefings are no longer correct (see the dragon mission). There are some ideas that would have been good ones to add to the original game in a patch. Healers are now tier-1 units, graveyards are free and save dead heroes for resurrection, monster lairs "level up" over time, so there isn't really a tipping point like in Majesty 1 where your kingdom becomes unassailable. The music is a zillion times better, and it's gratifying to see your heroes change visibly when they buy new equipment or level up. It's not as good as Majesty 1, but it IS more fun than any tower defense game I've ever played. Take that for what it's worth.


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Posted on: April 5, 2015

Ameranthftw

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游戏: 62 评论: 1

Consistently Underrated

I was feeling nostalgic recently and reloaded the original majesty and, after finishing the campaign missions, took a look at majesty 2. From reading the reviews I found myself quite worried, but eventually bought the complete edition anyway. After finishing Majesty 2's original campaign and three expansions, I can safely say that this game does not deserve anywhere near the flak it has received from its predecessor's fan-base. The complete edition is cheap, and has a TON of content; there are four campaigns, plenty of stand-alone missions, co-op/versus multiplay, and even a second playable race. Even so, I tend to see these complaints: - The game is unbalanced, and as a result is too difficult. It is too flag-dependent because the heroes are not as autonomous as in the first game. - The economy is static. Firstly, yes, it is difficult--at times it is very difficult--but it is not impossible. Majesty 1 was also very difficult, but usually only in the beginning of any scenario; it tended to be enough to build a guild full of paladins, at which point you would stabilize and could lie back as they won the game without any input from you. Majesty 2 has this same difficulty, but it will require much more activity from you to stabilize from the beginning of a scenario. You will need to build quickly, and intelligently--different scenarios will call for different build-orders. You will need to explore and clear dens as quickly as possible, because, unlike in Majesty 1, the dens in Majesty 2 get progressively stronger as time passes. And yes, in order to do this, you will need to use a lot of flags, because the heroes will not attack dens on their own. In my opinion, it is not a flaw of the game that you need to interact with the world more than was necessary in Majesty 1 to achieve victory. The only legitimate gripe is that hunters do not explore quite far enough on their own, and that the economy is static. These two flaws, however, are easy to change with modding.


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Posted on: February 18, 2015

Valendale

游戏: 47 评论: 67

Not a Fantasy Kingdom Sim

Majesty Gold HD is a Fantasy Kingdom Sim in which you build an economy that your fully autonomous heroes wander around and interact with and then go off on their own fully autonomous adventures. They sleep and play music in Inns, they spend time browsing shops, they meditate in gardens, and gamble in Casinos. There is a random map generator In Majesty 2 all of the simulation elements are gutted or thrown away, the heroes essentially just rapidly pace around automated patrol paths around your Keep with autoattack on, when upgrading equipment they just run up and touch a building they don't even enter it, and the only time heroes stray away from your castle is when you plant a reward flag with no real sim like behavior. They don't have autonomous adventures on their own. In Majesty 2 the monsters also all just run straight towards your keep the instant they spawn following an auto attack path, unless they're just pre-placed on the map, at which point they just hold ground and auto attack what comes near. It's transparent shallow RTS mechanics, with no sim like behavior at all. There's not even random map generator. If all you want is a survival game where monsters rush your castle and have to be beaten off with non-sim units you recruit that just automatic patrol path unless flags are down, this is your game. If you want a FANTASY KINGDOM SIM, don't buy this, just skip it, get Majesty Gold HD and don't even buy the bundle.


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Posted on: February 20, 2015

lessthanleo

游戏: 264 评论: 2

A bit forward, but into frustration

I love the original Majesty. I play it over and over again even though I've beaten it so many times. I was so excited for this sequel. It does have some good. The new graphics look good, although I think some units look less inspired than the previous game. The voice and comedy are still around. But the heroes never seem to do anything but run away. You never seem to have enough money for all the flags. And one of the things that frustrated me the most was that the game seems to have hidden trigger points in its levels, like when you build a certain building or have a certain number of heroes, that when this trigger is hit the game sends a horde of enemies at you. So many hordes all the time. Eventually I just got tired of this.


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Posted on: February 17, 2015

wpegg

游戏: 评论: 7

Enjoyable

Personally I found this game quite enjoyable. It wasn't going to set the world alight, but is a nice way to spend a day or two going through it. Then I decided to buy the monster kingdon expansion (I'm reviewing the steam version), and also liked it, though by then I was getting a little tired of it. It looks at first like you're not really able to do much to affect things, but it's only when you start the mission with the dragon (fafnir?) that you realise how hard it can be to find the balance between getting enough heros, and getting them leveled up, while keeping your own defences strong, while taking down the nests that are spewing out creatures that *will* overwhelm you if you don't keep that under control. All the time with a dragon occassionally mixing it up, took me hours to beat that one. It's not that you can't affect things, it's that you have to understand the incentive system. It's a new idea, and doesn't always work. Basically you don't direct people, you incentivise actions (with monetary rewards). This is quite novel, and means you have to plan ahead quite well to anticipate where you want your heroes to be, as if you send them all off exploring, they aren't around when you get attacked. Short verdict - fun, diverting, quite interesting, at times quite frustrating, but not at all bad, and worth a few quid. It will take up some of your time.


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