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Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap. You must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of M...
Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap. You must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.
Machinarium is a prime example of why point ‘n’ click adventure games are not dead. It was created by people who clearly love the genre with aim to deliver a top-notch entertainment for all those gamers who really miss the magical world of adventure games. And boy did the developers deliver! Every element--even the smallest ones--are crafted with exceptional care and polish by people who clearly knew what they were doing and loved it. This level of detail is hard to find in most modern games that seem to be mass produced, so it is a very refreshing feeling to see a title that is made with such care and passion.
Honored with numerous prestigious gaming awards such as “Excellence in Visual Art” (Independent Games Festival) and Best Soundtrack (PC Gamer in 2009).
A classic point ‘n’ click gameplay with a modern flavor revitalizes the adventure genre in exciting ways.
Beautiful and enchanting soundtrack that melds classical and futuristic tunes memorably.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.
Mac 和Linux 版本的Machinarium Collector's Edition 只支援英语。
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.
Mac 和Linux 版本的Machinarium Collector's Edition 只支援英语。
Sometimes games are more than just a game--they're art. This game was magical for me. It was like getting to explore the world of Wall-E. Good puzzles, good story, and a beautifully rendered world.
Machinarium is a very artistically sound and fun game that follows nearly all of the standards set by previous point-and-click adventure games, but adds a few creative twists. As far as the story of the game is concerned, players are quite literally dropped into the game without any back story or explanation. There is no dialogue in the game, so the story is told through images (i.e., "thought bubbles") which are presumably the thoughts of the robots in the game. In my opinion this is an effective and original method of storytelling, but gamers with a love for dialogue trees will be disappointed. Nearly all of the robots that you'll encounter, including the playable character, do have unique and well-developed personalities despite not having voices. The puzzles and minigames are usually very logical, with a few exceptions, and I found most of them to be both a good deal of fun and very satisfying to solve. Players would do well to consider the context of the game-world while trying to solve puzzles and make progress. Item combining, exploration, contextual/critical/creative thinking, trial and error, and collecting information from non-player-characters & the environment are all aspects that combine to make this game a treat for people who enjoy adventure games. Try not to over-exploit the in-game walkthrough/cheat feature; you'll have a much more satisfying experience that way. Anyone looking for a charming, fun, and memorable adventure game that will test the mind through problem-solving, logical reasoning, and creative thinking should definitely add Machinarium to their game library.
The visual style, design choices, & attention to detail are wonderful. I love the way this game looks & sounds. The music is great & listenable outside of actual game-play, so even long after I've finished the game, the music will still be worth $10. I had fun playing. It's worth experiencing, just as a work of art. As a game, it has a few frustrating issues that could have easily been worked out. It's also short. I found myself wishing for more game, when it was completed.
The core design mechanics of adventure games are here, along with many of their flaws: The old 1-answer-only "lateral thinking" puzzles are throughout. Relies too heavily on successfully clicking on things in the "right" way. A ponderously slow avatar. In-game animations that you couldn't simply skip out of, which was frustrating when you were just double checking things, or fumbling around.
When I am picking a lock, or solving a mechanical puzzle: 1-answer-only is normal & acceptable.
When I am just trying to figure out exactly how the game designer wants me to do something, even though I can conceive of alternative solutions, it's frustrating & feels arbitrary. The in-game "help" manual is a nice touch, but I found myself needing to resort to it most often because I tried the correct action it a way that the game didn't register.
The game does a good job with scaling. The first sections are 1-scene puzzles. The later sections become multi-scene puzzles. The game was most satisfying when it relied on logic puzzles. But about half the game was focused on "lateral thinking" puzzles. The problem being that those puzzles require you to think exactly like the creators did, ignoring all other lateral options.
It feels like freedom. But it isn't. A better design would allow for multiple solutions to those puzzles. Because some people see a hammer as a tool to drive a nail. Others see it also as a way to remove the nail. Freedom is hard to account for, but makes for a more satisfying game.