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Lovecraft's Untold Stories

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3.2/5

( 68 Reviews )

3.2

68 Reviews

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Lovecraft's Untold Stories
介绍
Lovecraft’s Untold Stories is an action roguelite with RPG elements. You explore randomly generated levels based in H.P. Lovecraft stories, fighting cultists and all kinds of monsters from the Mythos, improving your weapons and gear, solving puzzles and challenges, and looking for clues and knowledg...
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3.2/5

( 68 Reviews )

3.2

68 Reviews

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产品详细信息
2019, LLC Blini Games, ...
系统要求
Windows 7 / 8 / 10, Dual Core CPU 2ghz or better, 2 GB RAM, Intel HD 3000 GPU / AMD HD 5450 / Nvidia...
DLC
Lovecraft's Untold Stories OST, Lovecraft's Untold Stories Artbook
Time to beat
5.5 hMain
28.5 h Main + Sides
-- Completionist
12 h All Styles
介绍
Lovecraft’s Untold Stories is an action roguelite with RPG elements. You explore randomly generated levels based in H.P. Lovecraft stories, fighting cultists and all kinds of monsters from the Mythos, improving your weapons and gear, solving puzzles and challenges, and looking for clues and knowledge to defeat the Great Old Ones and the Outer Gods.

LIVE H.P. LOVECRAFT’S STORIES


Lovecraft’s Untold Stories is based on H.P. Lovecraft’s stories. You will experience first-hand the cosmic horror created by the genius of Providence. Every character will go through an investigation that will take them through different locations, from the creepy old Victorian mansion to the abandoned hospital where forbidden experiments take place or the jungle where lost tribes celebrate forgotten rituals, just to name a few. Levels are randomly generated: it will be a different experience every time you play. Also, they vary depending on the character you’re playing with. Look for items and clues to unlock secrets and new stories!

5 CHARACTERS, 5 WAYS OF FIGHTING THE MYTHOS


You can play as 5 different characters, each with a different playstyle and storyline. A private detective, a witch, a thief, a professor, and even a ghoul—each with different stats, weapons, and combat moves, creating five entirely different gameplay experiences. The Detective offers a balanced playstyle, with average Health and Stamina. The Professor is a specialist in ranged combat, with less Health and a special shield granted by his weapon, the Tillinghast. The Witch does a lot of damage, has teleport abilities and elemental shields of fire and ice, but also a very low Health. The Thief is a specialist in melée combat that takes advantage of its stealth to maximize her damage. The ghoul does a lot of melée damage, has a high Health and regenerates itself, but can’t use medkits at all.

DISCOVER THE SECRETS OF THE GREAT OLD ONES


The truth of the dark horrors that inhabit the universe is unbearable for any human mind. In the end, you can’t win against the Old Ones. Madness or death await you. But maybe you can delay the inevitable… If you face the Great Old Ones without any knowledge about them, you will go mad just by looking at their hideous features. But spread across every level you will find special items with information about the Great Old Ones. The more you know about them, the stronger your mind shall become – but knowledge is not easy to find, and if you are not thorough in your investigation you might get to the end of a storyline without finding everything that is to know. You will have to play with all the characters if you want to find all the information about every Great Old One!

MADNESS AWAITS


Insanity crawls behind every corner for those who face the Mythos. In your investigations, you will face different situations where you have to choose what to do – make the wrong decision and you will start losing your mind. In order to face the Great Old Ones, you need knowledge, and to find it you have to explore – but the more you explore the more events that shake your sanity you will find… Those who go mad under the influence of the Mythos take their own life to escape the eternal terror they are now looking at. Not all hope is lost, though – there are some ways to recover your sanity…

KEY FEATURES

  • Fight hundreds of different monsters from the Cthulhu Mythos in this intense action roguelite
  • Explore Lovecraft’s stories: every character has a storyline that crosses randomly generated levels set in different locations from Lovecraft’s stories, such as the hospital, the jungle, or the port city just to name a few
  • Face the Great Old Ones: Great Cthulhu, Nyarlathotep, Dagon, Shub-Niggurath, and Azathoth await you in special levels
  • Investigate thoroughly: explore every corner to find secret levels and knowledge about the Great Old Ones
  • Learn about the Mythos to fight them: to have a chance at fighting the Great Old Ones you need to acquire knowledge about them, or their mere presence will drive you insane
  • Madness awaits: in the course of your adventures you will have to make some decisions, and taking the wrong ones will shake your sanity. If it gets too low, you will start losing your mind – and if you go mad you will take your own life to escape the horror
  • Pick your hero: Choose between 5 different characters, detective, the thief, the professor, the witch, and the ghoul
  • Different playstyles: every investigator has a different combat style and skills, but levels also vary depending on who you’re playing them with – so the gameplay experience is totally different
  • Collect and improve weapons, items, and artifacts. Each character has a set of weapons and items, and there are hundreds of other items you can find and use!
  • Look for clues and special items to unlock secrets and new stories

© 2021 Fulqrum Publishing Ltd. Developed by LLC Blini Games. All rights reserved.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5.5 hMain
28.5 h Main + Sides
-- Completionist
12 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2019-01-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
337 MB
链接:

游戏特性

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评论
73
平均
50 %
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用户评论

Posted on: June 12, 2020

FishSteak

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游戏: 519 评论: 8

Potentially fun game completely ruined

There's a core to this game that is enjoyable and fun, in its lane -- an action-shooter flavored with Lovecraft. But the experience is completely by 1) the infrequent saving (once every half hour to an hour, approximately), (2) glitches where you get stuck in a spot on the map and have to quit and lose your last 45 minutes of progress if you don't have a teleportation bug with you, and (3) the constant traps everywhere. The last one really spoils game flow, because you have to move an inch, stop for 2 seconds, move an inch, stop for 2 seconds, everywhere, or you'll run into traps that often inflict bleeding that drains half your health bar and run you out of your consumables constantly. And you *will* hit traps anyway, and it is just tedious, frustrating and makes the game flow halting and slow. SUGGESTIONS TO THE DEVELOPERS: Roguelike games can be fun, but it's time for the stupid Roguelike fundamentalism fad to end; respect people's time and allow them to free save if they want. Remove or GREATLY reduce tedious, un-fun things like the traps. And, of course, fix your game so people don't get stuck behind chests and unable to get back out.


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Posted on: August 10, 2022

MMXVIII

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游戏: 142 评论: 5

Beyond frustration

I really want to like this game. And really, there are many great things here. But honestly, what is this difficulty? Even once you figured all the mechanics out, it is really just unfair at times. Ive never done this before, but this game, i had to give it up. The punishment for small mistakes is just too hard. Not sure what the target audience her is. You have to be a button mashing hardcore gamer to beat this one. But the scenario is some kind of cosmic horror. Its a damn shame this game is so unfair.


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Posted on: November 7, 2020

rastilin

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游戏: 975 评论: 17

The other reviews are spot on

I will add that this game would have worked much better as a dark-souls like game and not a roguelike. The roguelike elements distract from the atmosphere a lot, which is a shame as the art is pretty good. Gameplay wise, yes, it's a huge problem that it's possible to miss entire areas that give story critical items without realizing that there's anything to miss or being able to go back. Your weapons are toys that are unsatisfying and fiddly to use and barely scratch the enemies when they can hit. It's also annoying that interacting with the story items causes sanity damage that bends your screen and general has no good effects, since it discourages people from reading the writing or interacting with things, which has been a problem in Lovecraft related RPGs since the first edition of "Call of Cthulhu" pen and paper, still, a game should have some system around that. I keep thinking that if the gold and information worked like XP bars that unlocked more items over time and all the items worked off of cool-downs (like the estus flasks in dark souls) then the game would be less frustrating to play. The annoyance factor is the main thing in my opinion. If it were a smoother gameplay experience it would be much better.


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Posted on: August 30, 2022

sankai

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游戏: 170 评论: 3

Awful

Got this for free. really wanted to love it. usually anything with a Lovecraft tag gets a like from me. This.... This is a travesty. Controls are rubbish an require pinpoint accuracy. There is no form of tutorial and without an extensive internet search I would not have been able to progress beyond the first small area. Once I had learned the "secret" to jumping over trees things didn't get much better. No guidance at all is provided and ignorance will kill you quickly causing you to start from the beginning. This is a no go for me.


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Posted on: February 12, 2020

Appealing presentation, shonky gameplay

Yes, the pixel art is appealing and the Lovecraftian setting is something you don't often see. And there's nothing *fundamentally* wrong with the gameplay. I had no major issues with responsiveness or control. My complaints come down to many ill-advised design choices, which include: - The way most characters are designed around gimmicks, rather than strengths and weaknesses. The ghoul, for example, has an ability that stuns enemies around him for quite a while. But fail to use it properly and the character gets mauled in seconds. The thief similarly has a stealth ability that lets you attack with complete impunity while it lasts, but is almost defenseless outside of stealth (and dodging actually uses up the energy you need to enter the stealth mode). Maybe these ideas looked cool on paper but the implementation is really unsatisfying to play. - Events which can have purely negative outcomes if you pick the wrong choice. Leaving it up to either trial & error or having a guide on hand. - A storage system that saves items between playthroughs. This can completely break the game, allowing you to faceroll your way through with tons of stored medkits and other aids. In a roguelike, each playthrough should be self-contained except for unlockables. - Too many status effects. Many/most enemies will make you bleed, poison, daze, freeze, burn and/or stun you. Floor traps (which are absolutely everywhere) will do the same. Constantly having to use consumables and losing control of your character is not my idea of a fun action game. In summary, a decent effort with good intentions, but the gameplay is too flawed and the writing doesn't carry it either in my opinion. Maybe hardcore Lovecraft fans will find something in it, but if you're in the market for a polished roguelike, look elsewhere. I struggle to even justify 3 stars, but I feel 2.5 is fair for the good presentation and technical implementation.


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