After i hour of playing game starts to bugging.
1) fatal error on startup (acceptable)
2) screen stop (game proceeded but you have only a sound and screenshot)
3) sometimes disable movements.
i hoped to finish it but after 2 sequentil bugs type 2 i give up. Please fix the game
It's a competent action platformer with souls-y elements. You can play different "builds" using combinations of weapons, spells and items, but you never ever get new skills and progress is only blocked by missing keys or a boss.
There are some interesting interactions, for example hitting a body of water with a poisionous weapon posions the whole pool, damaging everyone in it, and the usual tropes of igniting oil (A mop is actually a very useful tool...).
Got the true ending on veteran in about 9h, and there is one of the game's problems; You don't regen health, and you don't heal up on savepoints. Meaning you either use food etc, or the combination of a specific item and water.
Lots of time was spent standing in puddles.
Another annoyance are the checkpoints before bosses, they only save once. Meaning every time you die to the boss you get reset to that state of hp, mp and items, resulting in a heal- and dress-up session.
Anyway: Got it for free, had fun.
(Two tips: The description of the winged boots might be a bit misleading: Yes, it allows you to attack without losing height, especially useful with slower weapons. But more importantly: It allows you to dodgeroll midair. And: Archers seem be a total pain in the ass...until you equip a shield, then they become a complete joke. Not only do you take no damage from blocked hits, but it REFLECTS the arrow back .)
I Consider myself somewhat of a Metroidvania connisseur, played hollow knights, Bio Manace, even the OG Metroids and Castlevanias, including the ones from GBA and Symfony of the Night, and i understand every game that is to be classified as a "MetroidVania" gives its spin on the genra in some way, such as hollow knights, allowing the player to attack while moving, up and down, and he does that without constricting the player, while this game, attacks are so slow, limiting the player's combat capacity so much, it is actually better to avoid all enemies, or use a knife and shield, because every other weapon is unreliable. The main feature of a metroidvania, the core feature if you will, should be movement, and this game clearly has a major lack on it, how so ? in any other game player will be allowed to perform attacks mid air while retaining full or some mobility, or simply keep a momentum during the air attack animation while in the air performing a cancel when it hits the floor as a freebie so if you dont die attacking someone from above, something this game do not have, air attacks somehow stops you mid air, and you can not move until the animation is finished or unless you cancel that with a dodge.
Now i understand this is this game's quirk, so to speak, but was it really a good idea to limit the player's fighting capacity so much so it is a better idea to not fight at all rather than clear a room so you can manouver more easily ?
Another would be items, this is clearly an isekai, but why are there modern made items like, plastic bottles and oilments in the game ? not really game breaking, just questioning, but related to items, why is armor and equipments in this game so boring and unsuitable ? why cant you equip a body armor, a trinket and a head piece from the get go ? and unlock more trinket slots as you go along ?
There is also the isue with the bugs and glitches and performace issues in some rooms, i dont know why, some rooms through the game lags my shit.
First the good, the pixel art and animation is outstanding. The lighting and colors, everything is top notch. The killing enemies has a satisfying feeling and there is a fair bit of difficulty to it but it is a fair challenge. Unfortunately this game does not equal the sum of its parts.
Although the art direction is excellent character design is a cookie cutter anime girl in a school girl outfit with busty villains which has been done to death so much it is boring to no end.
The music is completely forgettable and the game does not encourage you to use its many weapons and of course the game is way too short for what they are charging. I am ok with a short game but the price has got to match. Its full price as of this writing is about 20 USD it is worth playing at about 7 USD so wait for a sale and you will feel better about your purchase.