《叙利玛诸神》(Lords of Xulima)是一款原创奇幻角色扮演游戏,故事发生在神秘的叙利玛大陆,诸神与人类曾在这里共同生活。你作为诸神的使者,为了恢复世间的平衡而前往未知大陆。
想来一场充满挑战的冒险吗?
在《叙利玛诸神》里,没有既定的冒险路线。我们构筑了一个丰富多彩的世界,不同的区域会为大家带来不同的挑战。你可以前往梦幻般的金色森林,也可以穿越坡尼蒂亚大沙漠,或者去卡拉加感受令人生畏的冰峰。在游戏中可以自由探索不受拘束,但要量力而行。游戏中战斗的成败取决于你的战术策略和配置团队的能力。这款游戏有着旧式经典游戏的可玩性和深度,也兼具现代游戏的画面表现力和友好的UI界面。超过100个...
It took me 80 hours (and 6 minutes) to finish this game, and what a ride it was. Everything about this game just oozes charm. It's quite challenging, but once you get a grip on things, you'll soon be set for a wild ride of RPG greatness.
Really this game proves that not all kickstarters are bound to be scams or disappointments. They did it just right. From the graphics, to the combat, to the music, and just the pure size of it. Everything is well done.
Honestly, if you enjoyed Might & Magic 6-8, you'll love the heck out of this game. I can't recommend it enough.
Lords of Xulima has one of the best turn-based combat systems I have ever played, and I have played many.
It's constantly challenging. Zoning out and mindlessly spamming attack is not an option. It asks you to continuously adapt to new challenges, as the strategy that works with one enemy may not work with another. New skills that get unlocked when a character reaches higher levels add more options and new possibilities. Both you and the enemies have a wide array of status effects and buffs and debuffs at your disposal. Many different party compositions are viable thanks to a variety of items available that make up for any specific limitation. There is more to it, but I struggle to put everything into words. Trust me, this combat system is phenomenal.
The rest of the game is not as good. Puzzles are very mediocre and some of the exploration challenges are genuinely not fun. Loot and shop inventory is randomized, so at times the weapon you find in the legendary crypt of a forgotten king is the same as the one that is being sold by the shopkeeper in town. The game structure is extremely formulaic and doesn't stray from that path at all, so the endgame feels very anticlimactic. The story told by the game is interesting, but the way it's told isn't.
Despite all these problems, I rate this game highly because the combat system is that good. I finished the game in 66 hours, my party ranking between levels 58 and 62, on Old-School Veteran difficulty. I'm not going to replay it immediately, but I could see myself going back to it in the future to check out the Hardcore difficulty and how that changes the combat.
How does Lords Of Xulima stand out among all the other dungeon crawlers, CRPGs and all the other RPGs that were born from the dawn of time?
In short:
- It is HANDCRAFTED, every tree, every plant, towns and villages... has been placed on purpose, so that no map ever feels empty/uninteresting. You want to explore evey last place you havent fully uncovered.
-It is BEAUTIFUL; both in terms of graphics, (colors, designs of the map, of the enemies) and soundtrack (Sorrentia, Cunavarn, pernitia... and fight songs especially IMO)
- The STORY UNFOLDS AT A FAST PACE; When you are told a prince lives in a castle back at the village, dont disregard that information, because tou might have to go there in the next 2hrs. Great sense of achievement and progression
- Very FEW GRINDING: You dont need to bleed every figh zone, the number of encounters are finite, so it means you could clear some zones just by passing through and exploring.
- DIFFICULT IN A GOOD WAY: You will encounter many enemies that outpower you, so you are never too confident/bored about your party, it keeps pumping the challenge.
BUT : I recommend doing the game (especially in old School Vet) with a simple guide about how to use your Skill Points for example (SPEED IS KING, PUT SPEED POINTS EVERY LEVEL, dont miss that golden rule or you could end in trouble [ALSO BUY SHURIKENS]), about which spells/talent is really useful, since you dont know in advance how they will evolve, and lastly maybe the order of areas in which you can progress. There is a great one on steam by thenecomancer i believe, check it out!
Apart from that, great experience! The people at Numantian are really passionate about their craft, and this game is an excellent avatar of the dungeon crawler genre, I am sure it is going to create new passions among newer players who didnt know this genre.
Also , NO BUGS/CRASH IN 100+ HOURS, didnt know someone could make games like this nowadays
A 2d Rpg with ok graphics by todays standards but the gameplay makes up for it. It is a very easy game to learn and has a nonintrusive tutorials for everything in game.
Create up to 5 other characters to join your hero Gaulen from 9 different classes from fighters, thief, bard, cleric, summoner and mage.
You also get wide choice of skills and abilities to upgrade each level with more added each level with a limited amount of points you can use but you can spend some gold to add points towards next level up by use of gold via npc. You also can choose from 9 gods to worship which give your characters different bonuses like experience gain, resistances, evasion, max hp percentage etc.
The main focus is on combat, exploration and managing resources like food so you don't starve and equipment, consumables, lockpicks etc. You also have set encounters and random encounters which also tell you what they con to your level and how difficult it will be for your party.
I forget exactly how I first discovered this game but I seriously regret not hearing of it much sooner.
This is a very game focused game, meaning that the other aspects were obviously a lower priority. That doesn't make it bad, but anyone expecting a literary masterpiece or that will nitpick over trivial things will not be happy. Fortunately I'm game first. So let's talk game.
Xulima is a very difficult tactical RPG that unlike some other games I could name actually delivers on that. There is a fairly high skill cap - a gimped team run poorly will die or nearly die in every significant fight even on the Casual difficulty whereas a properly built and run team will make Hardcore Ironman look easy. What's more, "proper" is not a singular definition, there is significantly more than one viable team composition and intelligent strategy, you just need one of them because this isn't a game you can derp your way through. There is also no one size fits all strategy, you must consider what you are facing and decide your approach accordingly.
The game also has a considerable amount of depth, and while you can ignore a fair bit of it on the lower difficulties the resource management aspects of the game are non trivial on the highest difficulty and you must consider carefully if a given purchase is actually worth it which is great as that promotes thought and problem solving instead of just "I'll take every bit of equipment in this city, 99 potions, and still have enough that I can use my wallet as a greathammer."
The complaints I have with it is that it becomes easy and even trivial later as you outscale the enemies and are outright immune against most of their special attacks, there are a few quality of life features sorely lacking, and the late game could either be filled out or cut down a bit more as the game loses its pacing with less happening then. Even so, this is one of the very few recently made games I would strongly recommend.