The main addition here, is the new market mechanics. Prices on all goods fluctuate wildly, up and down. You can use trade routes to lock in a high price for exports, or a low price for imports. Exporting goods will cause the price to go down.
There are four new buildings, one of which isn't mentioned anywhere in the description. The one not mentioned in the "Warehouse". This allows you to store up goods when prices are down; buy low and sell high. The second is the "Trade Institute", which has three purposes: It reduces the impact of your exports on market. It gives you a forecast of trade prices for certain goods. And it lets you spend knowledge to influence the market, making several prices drop, or several shoot up.
I love the price fluctuation, but once you learn to work the system, it becomes MUCH easier to game the system, and make a ton of money. Maybe if Kalypso tuned it down, so they didn't fluctuate as much.
The other two buildings are garbage. Toys can be made from wood, cotton, rubber, or rubber and electronics (why?). Their export price is the same... cloth, rubber, and electronics are all worth more on their own. And planks are about the same price? "Smart Furniture" factory adds an another final supply chain step, turning electronics and furniture into smart furniture. It's a very expensive product, made from two less very expensive products. I just don't see the point.
The mission was lengthy, challenging, and fun. A+ there.