Game is very good and enertaining but its horrble short 3-4h and its hard to play with keyboard often you need to run and slide and i neaded to use my right hand to push ctrl
Hardware the game was tested with:
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- Intel I 9 10900K
- NVIDIA GTX 1070
- 32gb DDR4 3600 RAM
- SATA SSD storage
Graphics & Performance:
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Game looks very pretty and has a timeless art style which will hold up for quite some, especially the light and shadow effects are very good. I noticed only a very few graphical glitches, which are physics related, but yet again they were very few and far between. The game ran constantly at 144 fps and the GPU wasn't fully utilized, so 144 fps seems to be the cap here. With the hardware above it also run smoothly between 60 and 80 fps on 4K.
Story & Atmosphere/Sound:
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Story line is very simple, but the lore behind is actually quite deep and intriguing. I was always kept on my toes and immersed, hungry for more bits about the world, the inhabitants and what's going on.
Bundled withe the great art and sound design of the game this game will take you in and will make you want more.
Controls:
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Here lies the biggest problem of the game and it is not really a big problem considering the type of game it is, which is basically an atmosperic puzzle game... BUT... if the developer implements an achievement to tackle the game in less than an hour without dying then it becomes a problem, because it requires precision. This precision is already crippled by the perspective, which makes jumps very hard to time, but together with the spongy controls you'll sometimes feel that the death was beyond your control. Again, not a big deal if you just want to finish the game, because the checkpoints are fair, but the last achievements is a very big pain the butt.
Overall a great game, even for me, who doesn't particually enjoy puzzle games, the atmosphere and lore just kept me involved and I'm eager to play part 2. You could drop down the rating to 3 stars if precise controls are very important to you. Anyway it's still worth your time.
Controls are sluggish, stilted and unresponsive... though consistant, at least.
Guidance is entirely non existant... initially this feels exciting and intriguing... but oncce the difficulty of navigating the areas ramps up and the likelihood of fatality increases, this becomes annoying.
This is made much, much worse by the scarce amount of save spots.
Sometimes they are put in good places, but on frequent occasion they are a good 3 minute walk, climb, jump and run from the place you died... only for you to die again, and again, and again as you keep missing the jump you may not actually need to be doing... and may not actually be possible... but how would you know?
It looks great, and if you're either a masochist or just so into the concept of laughing your head of at someone else who can't complete the game that you'll do anything to sit on that throne, well, here's your game....
Jesus, what has happened to video games? :(
Last time I looked they were meant to be fun.
The game uses the rather poorly supported SSE 4.2 instruction set, which was introduced with Nehalem and Bulldozer architectures. There's still plenty people with older CPUs than those that support only up to SSE4a (e.g. AMD Phenom CPUs).
I'm sure the game is lovely, if I could only play it. Maybe in a five or more years when I can afford new computer.
I love platforming and environmental puzzles so I figured I would love this game. The atmosphere reminds me of Inside or Limbo, both of which I loved. But this game is SO frustrating to play. Like others have said, it's hard to know what elements you can interact with. There's a lack of consistency in this regard as well, since there are some platforms the game allows you to interact with and others it doesn't even when they look the same. The controls are also frustrating. Figuring out what to do isn't a challenge, but figuring out how to make your character do them IS. Every time I play this game, I quit in frustration. What a waste.