Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend,...
Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds.
Sharing the same universe with the cult video game Fran Bow, created by the visionary dev-duo Killmonday Games.
Features
You may pet a doggy, a fishy, a wolfie, the Kraken, the kitty and the foxy.
Visit a pet cemetery with a shovel.
Now with real human voices: Hear Misfortune say some pretty cute things!
Maybe I expected too much, but it's really just an interactive story.
If you not expect more, then it could be ok for you, but I would never pay the full price, was glad for the discount.
In the end, it was a nice pastime with a mediocre story.
The sound has imo a very good quality.
As someone already mentioned, unfortunately a lot of wasted potential.
Criticizing things such as humor in a game like this is kind of a tricky thing because it can so easily come off as some sort of a personal insult towards developers or other players who actually liked it so let's just say that I wasn't vibing with certain ideas and that the way they were executed somewhat diminished an overall fun and introspective story.
It's an equal parts somber, cute, funny, and creepy game with a charming fairy tale flavor to it, told from the perspective of an innocent and naive child. I can absolutely appreciate darker undertones where the main character is oblivious to what's happening around her, even though you as an audience member can clearly see what's really going on and it can be a bit heartbreaking at times. And those parts of this game are great because I feel like it's an interesting look at how differently we view the world as kids versus the more depressing reality that we only start paying attention to as adults. This is the kind of stuff that you seldom see in video games. But then the experience is sometimes punctuated by weird attempts at crude humor that just feel out of place and create this tonal whiplash that just kinda spoils the overall experience. And look, I'm not gonna sit here and act like an indignant parent and wag my finger at you for laughing at kids taking drugs or whatever. I just think that there's a place for jokes like that where I could laugh at them, but this game ain't it.
As far as gameplay goes, well, there's not much to talk about but that's okay. It's a linear adventure where the gameplay is simple and accessible, which means that literally, anyone can pick it up without immediately panicking when they press the wrong button. And for the kind of story that's being told here it works perfectly fine, plus it doesn't overstay its welcome by ending in about 2-3 hours, tops. Overall, I'd recommend it but be prepared that there may be some off-putting things to be found here.
If you don't mind that the game is more interactive movie than game, and you like the art style and have a soft spot for intelligent storytelling, then you're sure to enjoy this little gem. One walk through takes about 3 hours, a second is also fun, but after that you've seen pretty much everything.
A short story about a cheerful girl and her sad childhood, life in a small town and finding peace.
I really like how well this game handles the rollercoaster of emotions life, particularly a life of a child, can be with all seriousness without ever becoming obsessed with misery; on the contrary, there is always something to be cheerful about.
Definitely a game that relies far more on it's personality and charisma than it's gameplay. The player is really only promised about 8 or so hours of gameplay, and that's only if you choose to go all the way back and try choices you didn't make the first time.
This game is really all about the charming, emotional performance of Natalya Martinnson. She makes Misfortune such a joy to be around for the entire duration.
I loved this game even more than Fran Bow and can't wait for Killmonday's next project.
If you are okay with a game that is far more about the journey than the destination, revel in very dark humor,and don't mind a short game time, I highly recommend it.