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The land of Kyrandia is disappearing piece by piece and you are the offbeat, young mystic who must voyage to the center of the world to break the curse and save it. Your surreal journey will twist even the sharpest of minds. Traveling through a vast, we...
The land of Kyrandia is disappearing piece by piece and you are the offbeat, young mystic who must voyage to the center of the world to break the curse and save it. Your surreal journey will twist even the sharpest of minds. Traveling through a vast, weirdly beautiful terrain, you must concoct potions, cast spells and lure the help of some very bizarre inhabitants to uncover the secrets that doom Kyrandia.
Crafty Kyrandian veterans from the first Fables & Fiends adventure, The Legend of Kyrandia, may recognize their favorite land of giant frogs, talking trees and really strange berries. But this isn't just the same old Kyrandia! Challenging puzzles, new characters, and lots of self-conscious wisecracks from our heroine make Hand of Fate more challenging than it's predecessor.
Return to the whimsical land of Kyrandia where giant frogs, talking trees, and other equally strange denizens make their home!
The State of Mind System enables you and over 50 characters to change your mind, mood and mayhem based on preceding events.
Solve puzzles, encounter side-quests! Kyrandia is a much bigger world than before, yes, even while disappearing for no apparent reason!
This is one of those rare games where you wish you could erase your memory just so you can get to experience the game anew. I envy those who get to play it for the first time.
The gameplay is great, the story is funny, the graphics are cute and the music suits it perfectly.
It's not too easy, or too difficult. No cheap deaths here.
The main character is a really spunky chick so if you're male you'll enjoy playing with her, and if you're female, you'll enjoy playing as her.
This is my favourite game in the trilogy, I will try to summarize its strong and weak points also with reference to the other two games.
Graphics & interface: essentially an updated version of Book 1, which means a graphical quality pretty good for its time and a pure point and click interface.
Puzzles: I think, it's the most balanced of the three games. The solution of the various puzzles is generally never arbitrary (as it may appear sometimes in Book 1) nor it requires the application of weird logic as in Book 3. Compared to the first game, which consisted of a few zones each comprising a fair number of locations, Hand of Fate is made up by more scenes/acts, each with a reduced number of locations but with more things to do in each of them.
Story: it is a light-hearted fairytale, which serves little else but as a framework for Zanthia's adventures. Despite the premise (Kyrandia is disappearing and you must prevent it from vanishing out of existence by finding a magical artefact) most dialogue is tongue in cheek and most situations are somewhat humorous. Gone are also the sudden deaths that could occur in the first game (in fact, unless my memory plays me tricks, it is not possible to die at all). It is also worth mentioning that, some cameos from the first game aside, no knowledge of the event of Book 1 is needed to enjoy the game.
All in all, it's a game that I heartily recommend to all graphical adventures' fans!
The second entry in the Kyrandia series expanded basically everything, and delivered a truly magnificent adventure that stands as one of the best point-and-click adventures from the mid-90's.
The game is at least twice as big as the first one but the story (save Kyrandia from DISAPPEARING!!!) alway stays on track and the urgency of your quest is constantly reminded to you. The difficulty also went up a notch, delivering some mild headscratchers and tear-out-your-hear-this-is-so-illogical puzzles, including the not-so fondly remembered Wheels of fate near the end. But all-in-all a great game from a time when the genre was king.
possibly my favorite game of all time, finally on GOG.com. An excellent and funny point and click adventure, with challenging puzzles based around crafting potions. Full of charming characters, and a huge variety of brilliant environments.
Lighthearted adventure from Westwood that has all the virtues from their games at that era (mostly those gorgeous graphics), much better puzzles than the first part and a much more interesting plot than the third one. Good and forgiving puzzles, excellent environments, and just one thing that I didn't like: an unnecessary Hanoi towers puzzle in the end. Recommended, as it one of the better adventures in GOG.