I will say this game is charming. They do a good job of creating an environment that takes you away to a magical place.
But that's about where my praise ends.
I love adventure games, and think most people who complain about "moon logic" just aren't willing to sit and think about the puzzles.
Not here. This is single handedly the most frustrating adventure game I have ever played, dethroning the original King's Quest 3 in my experience.
Among my complaints is that there is basically never any plot to drive you to puzzle solutions. The entire game centers around "Try things just because you can, and maybe something will happen." You never have any direction of what your short-term goals are, you're just randomly trying items to see if they work, and reloading your save if it backfires, over and over again.
What's more-- the game is specifically DESIGNED to get you stuck. It's not like some King's Quest complaints, where if you forgot to do something obvious, or did something clearly wrong, you can get stuck. The game is intentionally oriented around trying to trick you into unwinnable situations. (Added that flower to your inventory already? Well you better pick it again or you'll be stuck forever! Hmwahahaha.)
And then 80% of the game is walking through either empty woods back and forth, or dungeon mazes.
It's like this game was developed as a satire of everything people dislike about adventure games, and then published. Not entertaining.