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Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and...
Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.
Powers of perception and logic are more important than sheer force is, since Legend of Grimrock 2 puts a heavy emphasis on exploration, survival and challenging puzzles. Discover powerful ancient artifacts from hidden secret chambers and buried treasures. Arm your champions, cast spells and craft enchanted potions and bombs to aid you in fighting the dreadful monsters in highly tactical real-time combat.
Design, share and play custom scenarios with the included Dungeon Editor! Create your own adventures and fill them with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
Get ready to venture forth and uncover the secrets of Nex!
Explore the wilderness and the dungeons of Isle of Nex: walk in ancient forests riddled with mysterious magical statues, fight the denizens of poison fuming swamps, dive in the Forgotten River in search of treasure, uncover secrets hidden deep below…
More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
Create a party of four characters and customize them with 7 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
42 different kind of monsters including 30 new foes unique to Isle of Nex.
Play custom adventures created by others or make your own with Dungeon Editor.
More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.
Copyright 2014 Almost Human Ltd.
包含内容
手册
壁纸
graph paper
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Vector graphics, some text and rudimentary pc speaker bleepings were enough to make Wizardry the go-to series for classic dungeon crawling in the 1980's. Today Grimrock 2 effectively re-creates that specific game feel of the classic dungeon crawl with modern everything visual and technical.
Whatever flaws Grimrock 1 had, have been splendidly fixed in this release. Still, there are quirky input and timing based issues specific to this genre which can be a deal breaker for some and spell casting can be downright vexing. Quick! What pattern of runes do I have to draw again for fireball?!
If you want a classic and modern dungeon crawl as good as Wizardry was and better in ways Wizardry could never be, Grimrock 2 is it.
I did not expect to have this much fun after I played the first Legend of Grimrock. Maps are diverse, filled with secrets, puzzles and loot. Great game for filling those few hours of free time you have during the day. It's also quite challenging. I died a lot, got frustrated and found myself urging to get back to trying after few hours of playing something else. Absolutely worth a buy.
Part 2 finally has a surface world. It's not really open but consists of 12 smallish (30x30, some multi-floor) areas with transitions. Even though the graphics didn't really improve much technically, exploring the surface in bright sunlight just looks better.
There is a day/night cycle, but you can rest anywhere to avoid the night. There is a cheap light spell, so you actually don't need torches (apart from puzzles).
The starving mechanism is still there. Though enemies and fish respawn slowly, there's still a risk of getting stuck without food. The inventory is small, food isn't stacked and has a weight. There still isn't a way to sell/buy things, so you have to drop weapons/armor all the time.
There are no quests apart from collecting 4 essences to face the boss but I still missed a journal. If you collect a note or receive a hint, you need to mark it manually on the map to keep track. I didn't like the trial&error design of most puzzles plus there are a few bugs (clicking switches, archive instructions). Hints are very vague, quest items are not marked, can be dropped and have to be used explicitly at certain locations. Besides, there are dozens of hidden buttons or time based puzzles. So admittedly I got stuck at more than one location (archives, pyramid entrance, several secret areas) and had to look in a walk-through to continue.
Good: Proper save system (even works in boss battles), an automap with manual markers and 100% object persistence.
Bad: Tools like rope and mortar can't be used from the inventory. There is no auto-healing or key for using potions. The magic gestures are problematic to use during fights. Boss fight are arena-style, typically with smaller enemies appearing to block you. The dragon boss fight is very hard due to multiple respawn waves and the final hidden boss fight is somewhat insane due to endless clones.
I put 42h in it (more in real time) for all secrets etc. and reached Level 15 - even then I could only kill a turtle with one hit.
It's still a Legend of Grimrock and has its qualities. The graphics and other details have been improved compared to the first part. At the same time, the game has lost the most important thing: the atmosphere. It lacks the oppressive feeling. Everything is so big and confusing. The puzzles are too many and sometimes too confusing. I never know where I'm supposed to go and end up reading the guides because it's too frustrating. I haven't played through it and prefer to play LoG 1.