Posted on: September 13, 2012

NotJabba
验证所有者游戏: 407 评论: 4
A nice little world to explore
All in all, this is a good game--a nice atmosphere, a cool bestiary, lots of loot, a few interesting mechanics, and a good old-school feel. In short, it's about what you expect. As many have said, the combat system is a mixed bag, perhaps a bit weak. I don't find that fights are long and tedious, but they *are* repetitive--most of your tactics will involve either side-stepping a circle around the monster you're fighting or, if you're in a narrow space, backing up a step, hitting the monster as it comes into the adjacent square, backing up again before it can hit you, and repeat until it's dead. A few monsters add a little extra tactical consideration to the mix, such as the charging, side-swiping ogres, but not many. The fighting only gets really interesting when you have multiple enemies in an open space and have to maneuver and watch your back constantly--there are maybe half a dozen of those fights in the game. The spell system is a similar story. The basic mechanics of selecting runes on the fly are really cool, but your library of spells is extremely limited, and worse, it doesn't vary based on the school of magic you choose. Whether you're a fire, ice, air, or earth mage, you will get one close-range weak attack, one elemental shield, one long-range powerful attack, and one arrow enchantment. And that's literally it (except one extra spell, invisibility, which comes with air). It would be nice if there were different strategies for different mages, but alas. The skill sets and four-party system do give you lots of different possible strategies, though, and most of the skills are well balanced against each other. Your rogue can be a backstabbing, critical hitting shredding machine who can reach with melee attacks from the back row, or a ranger-type character with bow mastery and an assortment of enchanted arrows to choose from. Level design is a key strength, and the puzzles in particular are meticulously put together. Unfortunately, this often means that you face extremely frustrating races against time. On the other hand, it often means that you always have a perfectly placed alcove to duck into for cover, and that you will always be able to find exactly the item set you need for the upcoming fights if you look hard for it. The thing that most makes this game shine is its attention to detail, and especially the thrill of finding each new treasure, most of which are unique, tucked away in a corner or hidden behind a secret door. There's always some new puzzle, some surprising challenge, some cool little piece of a world to find around the next bend. That's what made the Ultima games at the peak of the series some of the best games of all time, and it's what makes Legend of Grimrock a game well worth playing.
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